jojoe's Recent Forum Activity

  • Yeah, use the browser plugin, and you can make a little popup window that loads your blog.

    You can load it into the main window too, or you can use an iFrame plugin.

  • Very neat graphics theme.

    Most games like this look like RGP maker clones.

    The astronaut look is brilliant. i like your animations too.

  • TestBird, Thanks for telling us to trust you.

    I hate to be the butthole, but what type of contracts do you offer to protect your users? i have never met you so i really have no reason to trust you.

    Do you sign a Non disclosure agreement? (NDA) If not what is to stop you from ripping us off?

    Do you sign a non-compete agreement? If not what is to stop you from hiring a team of programmers to just clone our idea, and leave us in the cold?

    Do you make a contract with the user defining how they will get payed after you get payed?

    Does the contract have a clause so that the rightful owner can back out of the deal, without you retaining some sort of ownership?

    Are the payments in a timely manor, or is it a scam like PayPal, Construct 2 store, and Desura, where we need a minimum balance before you pay out? Or will you just do a direct bank deposit like an honest person, and pay us up, every single cent that we earned?

    When you get payed, do I get payed? Or do I have to wait until certain times of the month so you can collect a few cents of interest from the bank. (There are seriously people who do this).

    The service seems too good to be true. I am sorry to be such a skeptic.

    Please enlighten us, so we can start using your fine service

  • Programming = Placing instructional set's in order to achieve desired results

    Coding = Typing with text editor to do programming.

    Yeah! so placing Construct 2 instruction sets are programming, according to this definition. I like it

    As far as coding goes. Code just needs to be cryptic to be conceited "code". Does not have much to do with the application that created it. You can create code by drawing dots and dashes in the dirt. (Morise code)

    It does not always require a text editor . Moris code does not even have to be visual. You can relay moris code just by tapping on something.

    Assembling events and actions in construct 2 is also a type of code which compiles almost directly to JavaScript, and instructions for the game engine.

    Coding and programming are just such broad terms, it is impossible to make an honest statement without contradicting yourself with another meaning of the word.

    True statement:

    Can construct games without using C#, or COBAL code.

    Can make games without using the assembler, or FORTRAN programming.

    Un-true statement:

    Can do games without using construct 2's style of coding.

    Can make games without programming them with the construct 2's language.

    No coding.

    No programming.

    No skill or learning required.

    If you are making a level in Super Mario maker on the Wii, and you designate how to move a platform, then congratulations! You have successfully programmed a platform! You are a super Mario maker platform programmer. You did it without a text editor, and you did it without learning C#.

    If you set your alarm clock to wake you up at 6:00AM, then congratulations. You just programmed your alarm clock to wake you up at the appropriate time!

    You used the alarm clocks "code system" to push the buttons in the right sequence to get your desired result.

  • The debugger sucks up a lot of system resources.

    Just do a text, and :

    every 10*dt seconds --->Text.Set text "FPS "&fps

    That will give you a much more accurate view.

    It is always better to make your own de-bugging system. The default one has a lot of great features, but you will probably never use, or need them all. The bloat is what causes the lag. It is testing lots of things.

  • "05:50

    Click on the exe"

    Who ever is giving you Linux help is "full of shit". The Linux binary files are not .EXE.

    in Ubuntu just double click on the binary file, other Linux distros do this from the command-line:

    .sh YourGamenamehere

    or

    /sh YourGamenameHere

    or

    ./ YourGameNameHere

    most modern distros will have the MIME set for executing binary files properly by default. If not set it to the above command that works with your distro as the application to open it.

    As far as the HTML documents not loading, just change the MIME type so that they load in Firefox or Chromium. By default most distros have HTML file open in an IDE like Komposer or a text editor.

    Also run the browser from a console, and you will be able to see anything that the browser is complaining about like missing Libraries in the console.

    "sudo apt-get install libnss3:i386"

    ONLY IF YOU ARE RUNNING A 32 bit processor. If you are running a 64 bit processor, then you will need both the 32 and 64 bit version.

    "libgconf2-4"

    Only need this if you are running GNOME desktop. And you need to configure said windows manager. Has nothing to do with running HTML5 games in a browser. It is to tweak the window manager known as "GNOME". If you are running Gnome those files are usually installed by default.

    http://packages.ubuntu.com/search?keywords=libgconf2-4

    can you compile a "Dummy" package and upload it for us to test?

  • Greetings fellow Teacher. I would like to take your offer but a few things are a little vague.

    "I would like to have a demo that I can show to perspective clients."

    Will this happen before or after you pay the programmer? Also, how much of the royalties are you planning on sharing with the programmer, after you re-sale their work? Is there a chance that it wont sell, and the programmer will not be payed?

    "I need a demo of a game to teach coding"

    Well, it actually looks like you are making it for re-sale and profit. You clearly state that you will be re-selling this work to other clients, not for your "students" benefit at all. It looks like you will be the only one to benefit from this. ( am I wrong? My English is really bad.)

    "If this goes well, I need to develop further levels and further games that will teach the basics of programming using blockly codes, and then one teaching game design."

    If it is a paying gig, then it sounds really great! Do you already have potential buyers? Or are you developing a prototype for an investor?

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  • "Because i can't pay for this service, i would like to share my graphics skills for the work done.

    thanks to all "

    i like your honesty, so here is some free help.

    1. First off, make your recording samples, while you are talking semi-slow. Sort of like Forest Gump, without the accent.

    2. download Audacity and install it:

    http://audacityteam.org/

    3. load your sound sample, and select all by hitting control-A

    4.in Effect change the playback speed. basically twice the speed.

    5. in Effect change the pitch. High C seems to be a good one for the worms voice.

    with some trial and error, you should be able to "nail it". after a couple of trys.

  • Try pulsing it with an "on every tick". Some times that helps me.

    Also, if your sprite is moving, it is going to be next to impossible to register, unless you are inputting the exact X,Y location.

    Try a distance to check if it is "near" enough to the sprites X and Y. Giving it 4-8 pixels of "slop" might make it register more often for you.

    These are just guesses. It would be better if you could post a Capx.

  • Get an embed plugin, then you can post HTML 5, and videos on your wordpress page.

    https://wordpress.org/plugins/myarcadeblog/

    hope that helps.

  • here: post your error message

    It would be nice to see the list of errors. I wonder if Ashley has a list we can refer to?

    Would be great for bug hunting, if it exists.

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jojoe

Member since 29 Dec, 2012

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