jojoe's Recent Forum Activity

  • Here you go:

    https://mega.nz/#!kAxBQRTJ!ZqM9eHA0R-q4 ... lPRiPPXQFA

    Look for the Enter key, and the Click on the save button action to see how to load a string. With the demo running type anything in the box, and enter or click save to make a few keys.

    Rightclick will show you how to delete the keys, right click on the list to see how to delete the keys durring runtime.

    Sorry it is not a custom example, but it should help you.

    If you wanted to use my example to save a JSON look for where it says "Some random text I entered", you would put the Array json there, without any quotes.

    Hope it works for you, you will see how to make a quick LSD system (Load Save Delete).

    Remember also, you can make a "Save array" which you can load with other arrays, so you only have to save and load 1 string.

  • OnStart you have it clearing the storage. Try assigning a key to the clear storage action rather than OnStart and see if that helps.

    Small tip, to speed things up, load everything into an array, and save the arrays .json string rather than having 3 or 4 separate keys. This should make loading everything a bit easier too.

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  • Thanks for the link - looks like it will be very useful.

    No problem. I have had a lot of fun with it, even though I really dont need sounds right now. wasted 2 hours with it the first day I started playing with it.

  • Great looking kit. I really like the Price.

    Just a quick critique on the name and a feature: "Familiar Player Character w/ 4-way aiming".

    Both Metroid, and Castlevania supported 8 direction aiming. You might want to add the capability to switch from 4 to 8 if they want a true Metroid or Castlevania feel.

  • Open the sprite editor, set Speed to 0, and loop to NO, and repete to 0.

    When you want to change the frame, just use the "set frame" in the sprites animation action.

  • The following text contains every important resource we will need from you to publish your APP!
    -> Signed and aligned .APK file
    -> Preview WEB Build to test your APP
    -> Images for the Google Play Store entry :
    –> ONE or more screenshots (JPEG min 320px to max 3.850 px)
    –> Icon (512 x 512 png)
    –> Header Image (1024 x 500)
    -> Discription of your APP (short) – 0 to 80 signs
    -> Complete Discription of your APP – 0 to 4000 signs[/code:25v7xpan]
    
    Anyone who sends you ANYTHING without a written contract is a complete idiot.
    
    If this guys comes off telling you guys "He needs to evaluate it first" be sure to watermark EVERYTHING before you send it to him. Do not give them any source files. Make sure you select to minimize your exported scripts. They should not need any of this stuff before you sign a contract with him.
    
    Never trust anyone in this industry!
    ( I sent $50 to a "Legit" Nigerian prince once, and he never sent me anything he promised.)
  • Great example! LittleStain

    The Dictionary is sure a nice tool. For functions like this I would have to use REGEX in Unity. Ashley made some nice things for us. He has saved us from making a lot of common mistakes like typos.

  • Those are the Node web-kit Developer tools not Construct 2 tools. C2 does not export the bug hunter thing. You need to make your own text object and add the debugging information with expressions. There is cpu,fps,and every object has an item count, along with other useful things.

    Look up append text, newline, and expressions. A simple FPS counter would look something like this:

    System.Every 60*dt Seconds |----------->|TextObject.Set text="fps" |

  • I guess that's just personal preference..

    You might try arrays, they sort much faster iirc.

    Magistross Ah yes! I understand.

    At I thought he meant there is no Bullet list like HTML at first because he was using the <li> thing. Then I though he meant how to make something with the same functionality.

    I really love your Tile AI plugin. When I first installed it yesterday, it made me want to quit my current project and start one using this great new add-on to C2! I immediately thought i gotta make an "Ultima III" clone!

    Have a nice day everyone I have work to do.

  • > Sorry again, the Function Plugin :p

    >

    > My English.... I just cant!

    >

    I thought you meant the function plugin, but I don't understand why it's not possible to use "complex expressions" in it..

    I do it all the time..

    Make a "How do I : Make a function with complex expressions", and I will make you an example when I get home from work. I will also show you how to use an array with a dictionary so you wont have to cast , and use tokens like you where suggesting to this new user.

    Maybe Ashley or someone else can answer before i am done with my work.

    Really surprises me how many people on the forums do not know about array. They are the backbone to programming. Most people learn about them the same time they learn about Str, Int, and Float.

    Magistross you should learn about Arrays too, they would really help your plugins I bet.

  • > You also can NOT do complex expressions in a function like grabbing tokens, you need to have global/instance variables set for the function to be able to access them.

    >

    Could you explain this statement?

    Why wouldn't you be able to do this?

    Maybe you mean something else with "function" and/or "complex expressions", but I haven't run into this limitation..

    Sorry again, the Function Plugin :p

    My English.... I just cant!

  • > In C2 the Array variable is an Object,. You cant set a global array, nor can you make an array instance variable like in Scripting languages.

    >

    Correct me if I'm wrong..

    Isn't an array set to global on creation?

    Wouldn't adding an array to a container work as using it as an instance variable?

    Maybe you mean something different, that's why I'm asking..

    Ah sorry about that,

    I meant the way you create them. In conventional programming you define the global variables at the top of the script (usually, they dont actually have to be here). This is where most people would assume you make an array.

    I mentioned this because they might think C2 does not support them. When they are actually an object that you add to the game board, rather than to the list of Global variables. People who are used to normal programming might overlook this when they right click on the event sheet to make one is why I mentioned it.

    I am not very good at English,

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jojoe

Member since 29 Dec, 2012

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