jojoe's Recent Forum Activity

  • Here ya go: Derock

    UPDATED BELOW

    Sorry for the -180 thing. I dont know what I was thinking.

    You can do the same concept with a physics object. Make sure you disable them when you dont actually need them, so the CPU can do other things in the game.

    The best design would have static Proxy balls that the player triggered, then the proxy Destroys and the bullet spawns... When it gets too slow it spawns another proxy and destroys itself.

    Can make a neat soccer/football game with the above template. There is a lot of great controls for the bullet.

    This method is also great because the player is not a Solid, or a physics object! This is a MAJOR mistake new people make.

    Like LittleStain was explaining, there are lots of ways to get the look you are after. The hard part is picking the right one for your situation.

  • Is that what you are after?

  • Ok Just4fun

    https://mega.nz/#!8Ngi3QyZ!iAa_Zv5_wGLz ... 0SNdNWMKOM

    Try hat... I think that is what you are after. added the event 17, and tweaked where he had a webstoreage save.

    You need to use a local storage OnLoad condition to load the array with whatever the button requested.

    https://mega.nz/#!8Ngi3QyZ!iAa_Zv5_wGLz ... 0SNdNWMKOM

    Be sure to check out the manual about local storage, It really is great. Ashley goes over just about everything you will need.

    sorry for the Delay :/

  • Adjust the HSL , Parameter 0 us Hue.... Start with a Red Green Or blue sprite so you wont have to use invert, and set color like I did. (I wanted to use the default font without tweaking it in gimp)

    https://mega.nz/#!1cB0lRbb!is8--lUyyrBg ... 4eGog8wSr4

    The text had a Sine behavior, set to Value (default is horizontal) , and magnitude 100. (default 50)

    this will cycle through the values -100 to +100 and give you the full rainbow.

  • I havea top down pixel art stealth game coming up. I will probably send you a PM.

  • There are Physics objects. And also there is a Custom movement behaviors with a "Push out solid". Tinker with them and you may come up with something.

    You might use a bullet behavior, and have it enabled for a few seconds after the player collides with it. Once the player collides with it, have it enable bullet, and the bullet set angle -180 degrees from the players angle. leave bounce off solids enabled, and after the timer is up, disable the bullet so it eventually stops. You can use the bullet distance traveled to start a fadeout, or just destroy them too.

  • Ah sorry. I did read the text, my English is not so good.

    So water marks are cool until you get a contract ready for the game creator? You should be able to study the sprites for nudity or whatever with subtle watermarks.

    Hope I dont come across as too paranoid. I have been outright ripped off for my artwork on more than one occasion.

    My Protocol now is to Watermark everything. Add contact information to EXIF METADATA information area, along with copyright information.

    Copyright information should be displayed at all times, and verbosely name the creator with lots of contact information. Is what my lawyer said.

    Also on the image area, there should be some sort of visible Copyright information.

    The game run time should have the copyright information clearly displayed at all times.

    People without a lawyer can have art and music protected with the Creative Commons license if it is set up properly.

    https://creativecommons.org/choose/

    Everyone! even kids can protect their content. They even have legal teams to fight in court for you!! Only takes a few clicks and your dream game is protected!

    If you are Legit, then a Legit contract should not be too much of a problem to produce before you get the game delivered to you. Then there are no questions later, and everyone is protected to a certain degree.

    If we agree to your terms of service, then you should also have to agree to our terms as well. On paper, in a contract.

    I hope you are just new at this and it is an over site. The service you are offering seems really nice.

    If it all works out, I think it could work well for everyone involved.

  • No problem! here is anoother tutorial about arrays showing you a sweet trick to instantly draw a sprite matrix on the screen.:

    https://www.scirra.com/tutorials/360/ge ... m-tile-map

    Great if you want to make a nice level editor for a tile based game or whatever.

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  • If you would rather not make on screen controls for movement. You could compare the Touch.X and Touch.Y with the PLayer.X and Y.

    If touch.X>Player.X---Move Right

    If touch.X<Player.X---Move to the left

    If touch.Y>Player.Y---Move Up

    If touch.Y<Player.Y---Move Down

    Compare the X and Y separately, and the diagonal movements should be automatic. This is awesome for people with only 8 direction sprites. They do not rotate to the sprite so they keep their proper alignment.

    You can also have them rotate and move towards the mouse, but that really looks crappy.

  • You need a "Island" load out where you go between levels to share data.

    In that level have an array that you load from local storeage with the score first on the top of the X axis. On the Y axis under the score have the player name who got that score.

    At that point you can do an array "Sort" action on the X axis, this will sort them from highest to lowest.

    You might not need the "island level" but it makes it easy to break things up, so you game does not get too cluttered. It also can add some charm to the game like how Super Mario world, and Yoshi island is between levels. This also gives your player a chance to take a break and mull over their scores.

  • I'd like to make an object (myButton) with 2 variables:

    - variableName

    - variableValue

    And then if player presses this object change global variable thats name is [myButton.variableName] to [value myButton.variableValue].

    Now I can only change global variables selected from dropdown list.

    Is it possible?

    If they are not in the drop down list then you may have accidentally turned it into a local variable by moving it under an event block. A good rule of thumb is to put them at the top of the event sheet, and leave them there. Global has a earth icon, the local one has a diamond icon.

    The global variable might be under the block as well, and this just wont do. C2 reads the sheet from top to bottom iirc.

    I try to keep the Global variables on their own event sheet. That way to does not matter wher I put them on that sheet. Makes it easier to reference your variables too. You have one simple list where you go to add the tweeks, rather than scrolling through a bunch of event sheets.

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jojoe

Member since 29 Dec, 2012

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