jojoe's Recent Forum Activity

  • Good rule of thumb is to put your sprites over a neutral grey (128,128,128) background. Some of the effects, only effect color values of things under them. Things like Dodge and Multiply will seem like they are doing nothing on a background that is too light or too dark.

    The tint and HSL thing might be the order the effects are stacked too. Try changing the order of the effects. Also some effects only effect the default color, they do not effect the current colors of the sprite. They only effect the colors of the original bitmap.

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  • You should make a map editor , and pre make all of your pieces. Then you can save them as JSON format, so you can quickly re-draw the patterns.

  • The destroy before you create makes so you can refresh the screen, and re-daw the list, without re-drawing it on top of the old list. So every time before you draw anything, you should first delete the old version.( re-draw = "refresh")

    I use Functions quite a bit. They are for re-drawing the list, and re-drawing some of the menu elements.

    I think Ashley describes functions the best:

    https://www.scirra.com/manual/149/function

    So basically you make a change to the array, you want to refresh the screen ,so the user can see it in the list.

  • Store the mission names along the X axis, and everything about the mission in the Y axis.

    So the entry will look like

    X=0,Y=0 Level1

    X=0,Y=1 Description of level one

    X=0,Y=2 Level 1's .JSON load URL

    X=0,Y=3 Last date played

    X=0,Y=4 Highest Score

    X=0,Y=5 Whatever...........

    When you add a new level insert on the X axis.

    You are basically building a small database in the array.

  • You can disable physics on one of them, then the pin might work.

  • use choose rather than random:

    Set animation :choose ("default","default2")

    That will clamp your random to only the values in the ().

  • > Can you post a Capx? I have a feeling the lag is from the local storage.

    >

    i am not using local storage in my test project, i just paste the big array and nothing more.

    OK sorry, I am done guessing.

    Loading a 1024x1024x1 array from a text object full of Perlin noise values and it is instant. So I am thinking it is not a C2 bug.

  • Load your list into an array, Then you can copy the last value to the front , and pop the cell that the last value was in for your scroll. It will only loop through the values in the array. You wont need to scroll the screen at all this way, the list will scroll .

    Here is a load thing i was working on:

    https://mega.nz/#!kAxBQRTJ!ZqM9eHA0R-q4 ... lPRiPPXQFA

    look at where I click the up and down button to see how to scroll up and down.

  • I dont think pins work on physics objects.

    Make your own pin by:

    Every tick ---- Set position----you physics object X and Y. (or the image point you want to glue it too.)

  • Can you post a Capx? I have a feeling the lag is from the local storage.

  • Rocket League!

  • If it's your own art, not copied or re-drawn but a true original, then yes. It's how sites like TeeFury are able to operate. I wouldn't flat-out call it "Enterprise" or mention anything specifically Star Trekky, though.

    They are not "Allowed" anything if they did not get consent from the copyright holder. The fact that they are still around just means that they are not worth enough money to pursue, or they dont want bad publicity smashing the crap out of someone doing "fan art".

    If the copyright holders wanted to shut down TeeFury with a DMCA notice, there would be very little problem showing the infringement.

    Long story short, if you make money by using/copying other people artwork, you are liable for a lawsuit, they can take every cent you made in some cases.

    If you are sitting on Millions of dollars, and a crack lawyer team working for you then I would say, yeah! give it a shot! You can probably beat them in court!

    If you are just a small time guy, making an indie studio though, you might spend your time working on your own artwork and concepts. That way no one can take your hard work away from you. Even if you make $0 using the content, they can still file a DMCA take-down notice.

    Stealing artwork and other peoples ideas takes all the sport out of making video games anyway.

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jojoe

Member since 29 Dec, 2012

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