jojoe's Recent Forum Activity

  • You need a shadow caster behavior on everything that needs a shadow cast.

    Watch the CPU power though when you add more lights and more stuff. It can really add up quick. Unity or U4E would be the best in this case.

    Construct has Dynamic lighting, and if used right it can look really good. But at this time I think the solution for you is to try something more engendered for the task of shadow casting,

    A few fake shadows here and there is fine, but be sure to watch the rendering overhead. Construct can do a lot of great things. Accurate, efficient shadow-casting is not one of them. For really nice shadows you will need something that takes the 3D nature of the object into account.

    TRy making your sprites with pre-rendered shadows is another solution I have found.

    Better to use a chainsaw to cut trees, and a table saw to make fine woodwork. Picking the right tool for the job is verry important, otherwise you are going to do lots of things to equal the features of the other engines.

    C2 makes great 2D games , faking 3D games it does ok.... but you will need to invest a lot more time into making our artwork.

    Look in the effect section there is a guy named Somebody that made a great shadow effect.

  • Haha! i thought you where trying to pin somehting to the layout layer. I re-read your post, and now it makes sense. Glad you found a solution. LittleStain is a nice guy, he helps lots of people.

    I wish I could have better reading comprehension, my English is really bad. Nice that you guys don't make fun of me. Sometimes I just totally miss things.

  • In physics, velocity, which is the rate of change of position (or speed in a particular direction), is a vector. Imagine that you just hit a ground ball on the baseball diamond and you’re running along the first-base line, or the s vector, 90 feet at a 45-degree angle to the positive x-axis. But as you run, it occurs to you to ask, “Will my velocity enable me to evade the first baseman?” A good question, because the ball is on its way from the shortstop.

    Whipping out your calculator, you figure that you need 3.0 seconds to reach first base from home plate; so what’s your velocity? To find your velocity, you quickly divide the s vector by the time it takes to reach first base

    This expression represents a displacement vector divided by a time, and time is just a scalar. The result must be a vector, too. And it is: velocity, or v:

    Your velocity is 30 feet/second at 45 degrees, and it’s a vector, v.

    Dividing a vector by a scalar gives you a vector with potentially different units and the same direction.

    In this case, you see that dividing a displacement vector, s, by a time gives you a velocity vector, v. It has the same magnitude as when you divided a distance by a time, but now you see a direction associated with it as well, because the displacement, s, is a vector.

    Or you can just use 8 direction Behavior and get the speed , I think platform behavior and car have it too. Physics objects let you check the velocity, and bullet lets you check speed in Pixels per second too.

  • Make the destination the AI goes to, NOT the destination sprites (player) center. Make the point they go to actually 16 or 32 units away from the actual sprite.

    Find path to----> sprite.x-sprite.width. And sprite.Y-sprite.Height.

    This will put it diagonal under the target sprite.

    Hope I understood you correctly.

    If you want an example send me a private message. I have AI, and Pieces of AI that might help you out.

  • Hi!

    I have a small template made:

    http://voxi3d.comule.com/ConsoleChat/

    If you are interested send me a PM for the source code.

  • >

    > Problem solved. You dont have problems. Must be something like a plugin like I mentioned before.

    >

    >

    Lol, that is funny way to put it.

    Yes, We have different computers, and different software running. Not all computers work alike.

    I have bad English, i am not from around here.

  • >

    > > What does Firefox have to do with it?

    > >

    >

    > My firefox spits and sputters with HTML 5 games. Whenever I am thinking I am having a performance problem, I look up and see that i am testing on Firefox. When i switch to Chrome the performance is the way i would expect it to be....

    >

    That is weird, I never have any problems with firefox at all. I normally test chrome because I export to desktop via chrome so , you know..

    Problem solved. You dont have problems. Must be something like a plugin like I mentioned before.

    zenox98,

    That is nice, I wish i had your computer. I much prefer using Firefox.

  • Hi freshdeus, My English is not so good either,

    I am working on a system, that lets you just upload the card suits, and the face cards. The cards are assembled in real time and the entire package is under 500k. I made a similar system in the Unity Store, and it has sold quite a few copies. DUTOIT gave me the idea a few years ago, and I have profited from it greatly.

    If you are interested in something like this for your game send me a Personal message.

    All you need to do is worry about the actual game. The cards will all be taken care of. The theme, and the card styles can all be changed in real time. The users can even make their own custom decks.

    Entire system has 6 Sprites!!!! Perfect for your celphone project!

  • Thanks guys but I want the sprite to bounce with 0, 90, 180 or 270 angle...it depends on the angle of collision. I want it to go left, right, up or down. I hope you understand what I want

    Ok So I was not wrong in thinking you wanted 90 degree right angles.

    R0J0hound made me believe I as incorrect again. I was right about the right angles and R0J0hound was wrong. (This is very unusual)

    Maybe my english is not so bad afterall? This is good. My feelings where hurt yesterday. I felt like I could not read anything. I almost gave up on helping people.

    Glad you got the answer you wanted sivricmarijan

    have a nice day.

  • You can use the multiplayer plugin and pass the file name as a URL between devices and download the textures into a sprite. Maybe have the device do a screenshot, save to disk and then it passes the URL?

    I dont know, but it seems like it is possible.

  • Thanks RamPackWobble,

    I use the perlin noise but you can use Simplex or whatever too. Perlin is just most like the natural shapes in nature.:

    You can do this for Free. It will cost you nothing.

    vtrix

    Great looking package but no very suitable for phone use, you have almost 7 megs worth of perlin noise files, I am just rendering them in real time.

    AngelRave,

    If you like my effect send me a PM, and I will hook you up. i have a bunch of other effects I will add too if you want them.

    My effect uses no textures.The effect pack listed above in the store takes almost 7 megs worth of texture. My effect takes 2 8x8 sprite. and the entire file is 172k, less than one of the textures in the store version.

    I can make some more effects too on demand, I made myself a template that is easy to change into other effects.

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  • If you want localized rotation dont use 8 direction. Use Rotate clockwise and rotate counter clockwise... The localize movement is Move Forward. Wish there was also move right and move left for strafe .

    There is a car behavior too, maybe with some tweaking it will work as well.

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jojoe

Member since 29 Dec, 2012

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