In my opinion faking it the way I suggested would give better (and probably less gpu-intensive) results in your case..
another way would be setting the shadows to a certain amount of opacity and using the Alpha threshold effect on the shadow layer..
Hi LittleStain, great way to put it.
One of the best "Rules of thumb" I have heard for Video game development is "Better to fake it than make it".
Wossi
An old trick we did with the blender game engine was to take the 3D model which was casting the shadow, replace the material with a flat black material, then Smash the model flat on the same normal as the light direction. Then flip and mirror the object to make an exact shadow.
In Construct 2 you can do the same thing with the sprites, by duplicating the animated sprite, Use the Set Color to Black (0,0,0)
Here I make a Jumpman with a fake shadow for you.
https://mega.nz/#!VFY31A7Q!xroRHt6HoVp_ ... pw54D5LEV4
I am doing it in real time, just for this example, you are going to want to do this shadow sprite in your image editor.
Just Flip it , and smash it. You can also Skew it in your image editor, but I suggest not doing that. Anyway, enjoy your Lazy-Mans-Free shadow Hack!
Have a good day <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">