Dave Hailwood's Recent Forum Activity

  • Inkscape's a good free Vector art package to use, especially if you struggle with that whole 'drawing' side of things (as it's basically thinking in shapes, then adapting them to fit your requirements).

    Currently I'm using Inkpad on the ipad to do most of my character designs (and will be starting on backgrounds soon), as it only cost �2.99 and it feels good to work with my fingers rather than a clunky old mouse.

  • Looking good, and I'll be sure to give the demo a try when it's ready. The inclusion of various puzzle elements should help it stand out from the crowd.

  • Wrangler Terrific retro style to the sci-fi pic, with a very nice Bladerunner/Beneath A Steel Sky vibe.

    Keep up the jolly marvellous work!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hurrah! I lasted 3.9 seconds! A new world record, perhaps?

    Fun stuff, nicely drawn. Very well done indeed!

  • Very well done, Adam. I look forward to seeing how the game develops over the next few months. The ship designs are looking great so far.

    I've been playing FTL for the last few weeks, and enjoy suicidal death on a daily basis. Hopefully more of the same awaits from your game!

  • Hi Rory, just let me know when you have something ready for a proper ol' test and I'll be more than happy to have a good play of it. From what I've heard, ipad 3 safari is quite fast when it comes to html5 games (I get a steady 60fps on the game I'm currently designing, but I'm keeping the effects etc down to a minimum) so it's probably worth getting a few folk with older devices to have a test as well.

    There's so few Construct 2 iOS games (only about three or so in the apps store that I can think of offhand), so its good to see someone else making progress with one.

    Best of luck with the game, and thanks for entertaining me so much with the Unicorn game (which is actually partly responsible for me buying a Construct 2 license in the first place. The humour won me over).

  • Looking good, Rory.

    Tested it out on my Ipad 3 on Safari and although the screen appears at about a fifth of the size it ought to be for some reason, I could still give the main game a test. The game mechanics are working well - there's a few freezes here and there, and the sound didn't work the second time I tried the game, but I enjoyed the character switching and Punch Quest style dynamics. Once the initial bugs are ironed out, I'm sure you'll have a very popular game on your hands (which I'm happy to test further on Ipad 3, and perhaps my wife's Ipad mini if she'll let me get my grubby mits on it)

  • I've been collecting links of Indie developers blogs etc for a short while now, and here's a few you might find of interest:

    pcgamer.com/2012/11/03/the-indies-guide-to-game-making

    northwaygames.com. (Developers of zombie game Rebuild and Incredipede)

    thegamebakers.com/blog (creators of IOS rpg action game Squids)

    2dgameartforprogrammers.blogspot.co.uk

    nooskewl.com/blogs/trent

    raywenderlich.com/tutorials

  • Two recommendations:

    My Irrational Fear Of Unicorns by Rory certainly wins for hilarity and satirical ingenuity: scirra.com/arcade/games/addicting-action-games/1694/my-irrational-fear-of-unicorns

    And Pinkmans Lab by Mihalp is beautifully drawn and well designed:

    scirra.com/arcade/addicting-puzzle-games/2304/pinkmans-lab

  • Nice to see a Dungeon Buster update. Ive been following its creation for a while now, and its great to see all the extra touches (like salt paths) that you're putting in there. Keep up the mighty fine work!

  • Good luck with this one! Looks like a helluva lot of time and effort has gone into it.

    Although I'm sure all the Beta keys will probably be gone by the time I get home from work, I'd be happy to give it a play test if I get the chance.

    • Dave
  • Some very interesting links (especally enjoyed reading about Planescape Torment).

    For anyone interested in RPG creation, there's a few good design documents and extras which relate to Zeboyd games' indie game 'Cthulhu Saves The World' which can be downloaded here: zeboyd.com/free-stuff

Dave Hailwood's avatar

Dave Hailwood

Member since 27 Dec, 2012

None one is following Dave Hailwood yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies