Dave Hailwood's Recent Forum Activity

  • harrio Thanks for taking the time to play through the boards, and your kind words. I had been contemplating changing the dice colour to match the player, and your suggestion has sold the idea to me. Three player (maximum) is on the cards, though I need to tidy up the code a lot first.

    pixel perfick Glad you liked the title. If the game goes down well, I might do a scifi sequel titled: Board In Space.

    mineet thanks for trying out the game, I'm really glad you liked it. There's a lot of artistic polishing to do, and I hope to add lots of Sfx and some simple touch screen based potion powers over the next month.

    Cheers, folks! All comments and criticisms are always appreciated.

  • Here's a couple of screenshots from my 'Board Horde' Rpg board game.

    <img src="http://3.bp.blogspot.com/-k34-ofXiiFI/UUxNF_WZIdI/AAAAAAAAAcI/DLoV8xTMlrA/s1600/BHMenu+1.png" border="0">

    <img src="http://4.bp.blogspot.com/-qsQK24aOOfg/UUxNk1jvZVI/AAAAAAAAAcg/MedoE58vSk8/s1600/BHScreen4.jpg" border="0">

    <img src="http://1.bp.blogspot.com/-4AEk0DctvTs/UUxNW2TJCfI/AAAAAAAAAcQ/EeNxLWACWfY/s1600/BHScreen2.jpg" border="0">

    You can try out the first rough version of the actual game here: http://dl.dropbox.com/u/97335933/BoardHordeC2ver1/index.html

  • [Update] 31 Dec 2013

    Hi folks,

    I thought I'd round off the year by giving a brief analysis of the stats/views received for Board Horde since it's launch six months ago.

    <img src="http://1.bp.blogspot.com/-TN7EfjupnOc/UsKwXSRkhiI/AAAAAAAAAgg/X5xDA6MEMTQ/s1600/BHMonthlyViews2.jpg" border="0">

    It seems that board games prove particularly popular around the November/December holiday period, as views started to pick up massively in November (going from 5 views a day to 100), and this month alone the game has had 4,500 views (which accounts for more than half the total views over six months!).

    <img src="http://4.bp.blogspot.com/-SliDQLYvO9s/UsKwkQow2yI/AAAAAAAAAgo/VZ9CBRRt6Lg/s1600/BHFullTally2013.jpg" border="0">

    I'd strongly recommend use of Clay.io in everyone's games, as it gives you access to stats like this, gets you plenty of plays, and also allows other gaming sites to link to your game which can get you plenty more plays without any effort on your behalf (such as m.clickjogos.uol.com.br - a foreign site which has given my game over a thousand views)

    Also adding a Gamemix banner to your game can add a small but steady trickle of users.

    Oh yes, and the grand total of advertising revenue that I've made to date? $4! Finally I can buy that speedboat that I've always wanted!

    Anyway, although I'm going to be busy next year with a billion writing projects and putting out my own comic I'm sure I'll find time to squeeze in an update or two, and perhaps something new.

    All the best for the New Year, folks. And thanks for your support and assistance - it's a bloomin' marvelous community we've got here.

    • Dave H.

    [Update] 20 July 2013

    Board Horde (a game best described as Ludo meets Lord Of The Rings)is now available to play at the following links: (Gamejolt and Facebook are desktop only)

    Kongregate

    Newgrounds

    Gamejolt

    Clay.io

    Facebook

    MarketJS

    I've also set up a Board Horde page at Indie DB (along with a company profile for Biomekazoik). There's only a few screenshots on the site so far, but more news etc will follow as the week progresses. You can keep up with it here: Board Horde Site

    It took quite some effort to get the game working on Kongregate (as I'm linking to a version on Clay.io, but wanted the ads to still show up on every external site other than Kongregate) so I'll probably share some tips in a post soon.

    Changes:

    Survivor Mode - this game mode gives the Heroes a limited number of lives, and allows for some very high scores as they can be selected again if they reach the exit.

    Traditional Mode - this is the mode that started it all...no score to worry about, just get your heroes to the exit before your opponent.

    Plus two new boards, bringing the total to 8.

    Thanks for your help so far, folks!

    <img src="http://3.bp.blogspot.com/-k34-ofXiiFI/UUxNF_WZIdI/AAAAAAAAAcI/DLoV8xTMlrA/s1600/BHMenu+1.png" border="0">

    <img src="http://1.bp.blogspot.com/-4AEk0DctvTs/UUxNW2TJCfI/AAAAAAAAAcQ/EeNxLWACWfY/s1600/BHScreen2.jpg" border="0">

  • Hi Anty, thanks for the kind words. The second ones probably my favourite too. I tried a focus pull effect on the other two illo's to help them stand out a bit from the board that'll eventually be laid out over the top, but I'm not sure it quite works.

  • By the way, there's some very useful vector art/Inkscape tutorials on this site, if you haven't visited it before: 2dgameartforprogrammers.blogspot.co.uk

  • Hi folks,

    I was so close to almost having the rough version of a Board Game I've been working on ready to show last weekend, until I discovered that in my eagerness to finish the rascal a few game breaking errors had surfaced. So, whilst I'm working on squishing those pesky little bugs of mine, here's some backgrounds from the game (knocked up using Inkpad, and filtered using icolorama on the iPad).

    <img src="http://4.bp.blogspot.com/-ON7uzNOcwcI/UUha1krN17I/AAAAAAAAAb4/fDd-B9LytG0/s1600/DHBG4.jpg" border="0" />

    <img src="http://4.bp.blogspot.com/-D9ZLBNId5GQ/UUhaub9hfPI/AAAAAAAAAbo/xYQMupFIpPI/s1600/DHBG1.jpg" border="0" />

    <img src="http://4.bp.blogspot.com/-J1b1uVwQPK4/UUhay6R1nOI/AAAAAAAAAbw/33sgNcoadk4/s1600/DHBG3.jpg" border="0" />

    Some damn fine artwork in this thread, by the way. Does anyone else here come from a comic creating background?

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  • Experience comes through practice and experimentation, so go crazy! Although Inkscape can be a bit tricky at first, once you've got the hang of molding the shapes (usually a simple circle's a good starting point)into something that works I'm sure you'll be fine.

    Also there's some terrific filters that come with the package which can give the artwork an interesting makeover.

    Anyway, Crazdd, I look forward to seeing what you come up with.

  • I think gog must incorporate dos box into their games, as I've had no problems getting a few downloads from their site to work instantly (including Populous 2, which is ancient and yet still great fun!).

    Anyway, I will continue watching your games development - I'm sure it will grow its own unique identity as it progresses.

  • Hurrah for painful death! I very much enjoy rouge likes, and have discovered many new swear words whilst playing them.   Best of luck with the competition.

  • Weak Breaker...Arkanoid on a caffeine high!

    Enjoyable stuff, though I think you might've spelt your main title on the game screen wrong (you've spelt it Breacker).

  • Your game is looking absolutely beautiful. I hope the development goes well.

  • I have vague recollections of Magic Carpet from my childhood - it was very original stuff, though one of the few Bullfrog games that I couldnt get to grips with (populous and powermonger had me hugely addicted though).

    Your animations are looking nice - very Prince of Persia-esque. I will follow its development with interest.

    Incase you're interested, Magic Carpet 2 has just gone on sale at gog.com for about $6 (That's the best thing about designing games - getting to play other games and call it 'research').

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Dave Hailwood

Member since 27 Dec, 2012

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