part12studios's Recent Forum Activity

  • can anyone from Scirra weigh in on this issue? It's clearly a broad issue many users are experiencing. Having our games fail to make ANY sound on IE10 is a serious problem. we can't expect people to go use Chrome or Firefox.. clients will not be ok with us telling them their customers will have to use anything but IE10 to hear sound.. Ashley can you confirm this issue? It's really thrown a wrench in my dealings with clients when I have to tell them they can't play their HTML5 game on IE..

  • yea those things are somewhat disheartening but Ouya is also looking to go to a streaming model as well, so while the hardware might go away, they may be able to move their wares to a streaming service which certainly doesn't mean certain success it shows that they are bringing another option to developers to reach gamers..

    maybe no one is buying.. but i feel like its still a great place to get something off the ground. a test market. after all we have C2.. we can make it for many platforms.. so Im still excited to do it, if not for any other reason than the accomplishment.

    I don't want this thread to be a "Ouya is dead" debate.. it may be.. it may not be.. but for those of us who do want to try and put something out there, this should be where we post about how to accomplish that.. it would be great if there was official support, but of course articles like this saying the Ouya is dead.. bla bla.. doesn't help matters..

    I would like to make a simple, fun game using C2 and put it up on the system. I have a free app idea I want to do as well, a utility that i think will be useful.. right now its just a matter of finding the time to do the digging.. but when i do have the time, i'm going to get'r done

  • ooo yea that looks promising RamPackWobble! I'll check it out and report back to this thread. 7Soul thanks for confirming it's not currently possible and I'm glad I'm not the only person who realizes this would be nice to have.

    I do however see some justification for not supporting it because it probably bleeds dangerously close to being "web tool" and not really something most games need, but I'm very interested in text adventures and using text in interesting ways and having this kind of control would bring a lot of value.

    Additionally allowing us to do more in text allows us to save precious memory rather than using graphics to depict text. It looks very promising. Such a great find thanks! Life saver

  • Ok so how about we get back on topic.. IE non local doesn't seem to work. I have a project that also has no sound in Internet Explorer. This is bad.. so far as I can tell my project contains m4a, wav and ogg in the project.. so when i upload all three should be there.. and yet its totally silent.

    Bickering over browsers is a waste of time... the reality is none of them are going away.. bitching about them isn't going to make any of them change their ways.. the question i think we all want to know is

    "What can we do (or C2 fix) to allow us to have audio on internet explorer.? Any technology worth its salt should be able to make SOUND on IE."

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  • Ashley an open letter since I was unable to PM you.

    Hi Ashley,

    I know you have a ton of people to help, but I'm in a big pinch with a client's need and I've tried for some time (over a week) to get an answer in the forum and no prior posts seem to address it specifically.

    Simply put, I would like to be able to make specific words in a text object bold italicize or underlined.. not the whole thing as would be the result of "set font face".

    I just see how powerful the text object is, it seems like i could use <b> commands </b> in there, but they show up in the output or some other approach that I've not come across before to achieve this kind of effect.

    Sincerely,

    Caleb

  • bump, seriously, this is very important. anyone know how this would work? I can't believe that the text object is unable to handle italicize and bold within the sentence. it just seems like this is really basic stuff. The text field is very powerful from what I've seen it do, but i can't figure out how to do it myself.

    I have a client I'm doing this for and feel pretty dumb telling them "hey i'm using HTML5 and some really cool tech, but I can't bold, italicize or underline any text"..

    Sincerely,

    Caleb

  • colin jones, yea seeing that c2 does output real code and supports js plugins, a lot is possible. It just takes someone with the capability and drive to link things up. I would love to be that person, but I am not. At least not for a month or two till me and my dev partner have some time to put our heads together and figure it out, when we have something to publish for it.

  • I do not, I haven't dug deeper yet. My question was more exploratory at this time, but I definitely have plans to get a project to the Ouya, I just wanted to be sure it was feasible to put a purchasable app out there. However, I too would love to find that link and secure it for the future.

  • Ok I'll check into those again.. i did check them out before but stuff wasn't working.. so i moved on to other things. I'll report back what I learn!

    Thanks!

    Caleb

  • Hi there,

    I was wondering if there is an effective way to be able to spawn objects and have them pair up.. here is an example of what i mean..

    imagine you have to create 10 (or 100) tanks.. each tank has a turret.. and maybe text fiend that identifies each one uniquely..

    I just can't quite figure out how i would be able to do a parent / child dynamic pairing when i create objects.. using the pin behavior is fine if you can clearly mark the objects you want to stick together.. but i'm not sure how i would us pin or any other method to make a body, turret and text fiend to group together at the time of creating these new objects from thin air.

    Thanks!

    Caleb

  • bump.. it would seem like there must be a way to add bold and underline to text in C2.

  • example:

    hi there this is bold and this is underlined and this is both

    i would like to be able to do something like this to the text object in C2.. if not that way, some other way, but i don't see any way to do it

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