part12studios's Recent Forum Activity

  • oh awesome, i never think to search the tutorials... i forget there are a LOT of them out there. I try the forums and if I don't find something here I tend to post.

    Thanks!

    Caleb

  • aquinn I'm using Ejecta 1.5. It's been great.

    katzin thanks

  • Hi everyone,

    I know this sounds silly, but I just made a personal template You can check it out https://dl.dropboxusercontent.com/u/6999242/C2_Template.zip

    It has a few requirements (LiteTween and SpriteFont+) but yea thought was that it would be nice to have this come up when i select a new project.. is there a file somewhere in C2 that can be modified to display it?

    This is obviously just for fun, since I could just file/open..

    Thanks

    Caleb

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  • Ashley thanks for that insight! I forgot that you can save as a project which does break things down nicely. I'm going to have my partner (the real coder) take a look at it and see what sense he can make of it combined with your suggestions.

    Thanks!

    Caleb

  • Hi there,

    Ashley I've had some opportunities to make games for clients using C2, but some of these clients have wanted the projects to have CSS and other files exposed in such a way that they could modify the code directly.

    I'm not a coder, but I know that a typical c2 project makes a c2runtime.js file which has ALLLLL the code bundled in it which is obviously not really the most professional way to handle it.

    Even breaking the code down by layout or some other more "chunky" way could perhaps make C2 a tool that lets non coders make projects that product post-c2 developers to work with / change.

    Thanks,

    Caleb

  • This was done in about 24 hours time. I was having fun with the new lighting effect they added recently and it inspired this simple twitch game.. you can see more about it here at the top of the page (as of May 2014)

    http://part12studios.com/portfolio-items/game-jams/

    I made it to submit to the //Publish/ contest Microsoft held recently. I have a newer version being pushed to mobile this weekend, but the basic game is still going to be the same, just some usability improvements and some added instructions for first time players.

    Thanks!

    Caleb

  • Hi everyone,

    I just wanted to start here regarding my project done to help raise awareness of honeybees and their importance. It offers a link to a crowdrise page where people can donate money to help this cause.

    This game is 100% free on a LOT of platforms. You can pick your platform of choice on the link below

    http://part12studios.com/portfolio-items/bee-active/

    I learned a lot making this game in about a week including the art (amazing stuff that it is). I love construct 2 sooooo much

    Thanks,

    Caleb

  • what do you mean by "buttons"? To me any "button" on the screen is a sprite or other game object (sprite text, for example). They always work for me. The audio commands should work.

    Or are you talking about android buttons like the back button? The physical ones? If so that's good to know, but yea kinda off topic

    I'm surprised though that C2 doesn't have a way (that i'm aware of) to use android buttons. There is no "android" game object to add into a game to access it.. like the one that thehen made for Windows Phone 8.0

  • also keep in mind that if you actually PLAY the sounds in a preload screen let the screen hang (deliberately) for 5-10 sec depending how many sounds you have.. this allows the buffer to get and play the sounds.. you can totally test it for what time is what you need.. but instant is almost certainly going to not be enough time.. while these sounds are playing.. you turn the volume wayyyy down.. i did something like -100 and then turn audio back up when you go to main menu.. i found this to be a good solution for my windows 8.1 game "Voider".. its totally a hack and I'm sure that in the coming months things will change / improve.. 8.1 isn't public yet for a reason.. it's not ready, but very close..

    the only catch with my hack is that it requires music you want to play start at the start of the game.. in my game "Bee Active" it worked fine until I had to go to the actual game where the menu music changed over to the game music.. the game music experienced the typical music lag I've been experiencing on WP 8.1

    The interesting thing I've also seen with 8.1 is they have relaxed the need for back button functionality.. i have two games so far that got approved without any back button logic (the stuff needed for 8.0 apps) which is kinda cool, although its also a shame we can't access the back button easily. thehen made the 8.0 plugin which i'd love to see make it's way to WP 8.1..

    Thanks!

    Caleb

  • AnD4D are you running ok local but not ok online? i remember i was having trouble with audio because my Web host didn't have m4a audio files authorized. i had to actually go and set that up on the host site in the control panel.. then browsers like IE10 (at the time) started to work great..

  • doh.. how did i miss that? spongehammer thanks for pointing that out! Also thanks for offering an alternative. AndreasR thanks!

  • Hi there,

    I was wondering how to pause audio. From what I can see nothing in the audio commands seems obvious to clearly pause/resume sound. delta time doesn't effect it or anything else I've tried.

    Thanks!

    Caleb

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part12studios

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