part12studios's Recent Forum Activity

  • Ashley well the issue is that when I go to submit the app to the app store for iOS they ask in the rating system if my app takes the user to an open browser..

    I have no problem with this functionality. I think it's great. like you said, people can bookmark and all that..

    however when you say yes to this question it instantly makes your rating 17+ the game I'm working on is a game for all ages. I'm concerned that I'll lose installs if I users see a big "are you 17 or older?" which could smack of malware or other shady activities in my 100% harmless little free game.

    my hope would be that maybe there is a way to open an HTML page inside of C2 as a kind of "in app" browser. I still want to point to a specific URL on my web site, but I don't care if they can't navigate out of that page.. hide the address bar or other efforts to render the browser only good for one page.

    Thanks

    Caleb

  • Hi there,

    So at some point I guess iOS changed something where if you have a url in your game that opens a browser, it means the app is automatically 17+

    In the past I used to do a "more games" feature which simply went to a hidden page on my web site

    http://part12studios.com/moregames/

    So my question is how can I perhaps bring up a web page inside of C2 without opening an external browser?

    I realize I could just make a more games type page in a layout and that's fine, but the reason I like it pointing to something external is that as I add new games, the list would update automatically, not be something I have to push updates to every platform for every game each time I want to add a new game to the list.

    Thanks!

    Caleb

  • So doing a little more testing.. I realize it was something else.. i had my videos in the first version lower case.. the newer version videos were capitalized.. when i made the newer videos lower case.. removed the old ones and re-imported them as lower case versions they worked.. so there you have it.. heh.

    http://part12studios.com/temp/Video_Test7/

    Thanks!

    Caleb

  • This is great, thanks for the video bugs capx.. that helped me get really far with a test project http://part12studios.com/temp/Video_Test3/

    I set up the mimes as documented and the game runs fine local.. even before the mines I had some working roughs working before this version.. but the clip were maybe about 1/3 the size. Here is an example of one that's working http://part12studios.com/temp/Video_Test2/ this one never gave me any trouble.. the other

    So how do "preload" video? I know I can do a preload and preload complete with the audio object.. is there something similar for video? I would just want to be sure that the player cannot proceed until the video(s) are done downloading..

    Thanks

    Caleb

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  • Yea I was following the original (outdated) Scirra Facebook tutorial which left me very uncertain. I didn't realize someone had made an updated tutorial. That reminds me.. I should probably make one for Tizen, because some gotcha's are in there too, I'm just waiting for the C2 app I submitted to be 100% approved to be sure everything I did was right

    yea I understand your reasoning though. Unity isn't providing an index.html and they even have a special unity condition in the setup so you know facebook has made a very deliberate effort to insure it's psosible

    Ubivis no i hadn't and that was just the thing I needed! basically i didn't know I had to do a link like this:

    Canvas URL

    http://dl.dropboxusercontent.com/u/6999 ... x.html?%2F

    and

    Secure Canvas URL

    https://dl.dropboxusercontent.com/u/699 ... x.html?%2F

    the ? at the end... also oddly enough it automatically added the "%2F" at the end of both when I saved them

    Also I didn't know about putting the App ID in the game properties in C2, which makes sense to validate the app.

    behold! https://apps.facebook.com/voidergame/ lol <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> thanks everyone for your input on this. Its always this intense race to get things working right the first time then life gets much easier to roll out future games..

    Thanks!

    Caleb

  • Hi there,

    I have a project (several actually) that I'm trying to get on facebook. I'm using dropbox (for now) as a SSL solution to test out some things. I plan on getting a real host eventually, but for now DB should be fine.

    https://www.facebook.com/beeactivegame this is the game and it should work but it doesn't.

    I point to https://dl.dropboxusercontent.com/u/699 ... index.html

    there seems to be something blocking the file from working. Has anyone come across this before?

    I know that db can be used for hosting a game because this was done by a buddy of mine with unity and it's hosted on db as well https://apps.facebook.com/rogerdodgerga ... &ref=br_tf

    Thanks,

    Caleb

  • Hi there,

    I have a game I'm working on with someone that has a simple mechanic in theory, but it's proving to be very challenging for me in C2.. imagine a rainbow spectrum of blocks that are on a screen.

    red>--<orange>--<yellow>--<green>--<blue>--<indigo>--<violet

    what I would want is each block is attracted to the color(s) next to it, but repulsed by the others... so:

    orange would stick to red and yellow.. but any other color would be repulsed.. and so on..

    I saw some posts on this but they were dealing with platformers and generally from what i could tell "one way" thinking.. in my case it would be more like a top down perspective where gravity is 0.. not downward..

    Any tips / leads on this would be super appreciated.

    Thanks!

    Caleb

  • So this was solved. It was an error on my part. I had followed some other instructions incorrectly, so the solution was to delete the submission and resubmit the app using the right stuff. Thanks!

  • also I realize now that the error that rejected the app wasn't the round icon.. it was a failure to install, but the game runs fine in the emulator so I'm not sure what I can do since I don't have a test phone (does anyone?) to try it out with, but even a real phone wouldn't help me understand why it's failing to install. The game is under 1mb.. so it's not a memory thing..

  • Hi there,

    I got an app to submit fine, but it got rejected over something silly.. The round Icon.. so I fixed that and went to submit the change, but got rejected over some ID issue. the round icon, or rather lack of it..

    So I promptly fixed that and went to recompile the project in the Tizen SDK. That all goes fine but when I go to upload the WGT, I get this error

    I didn't change anything except the icon graphic. I opened it up to update the icon and compile.

    <tizen:application id="OCOLBHVmnb.Voider" package="OCOLBHVmnb" required_version="2.2"/>

    I don't know what that OCOLBHV is. Is it some personal ID? I don't remember this value.. I tried replacing it with my normal com.part12studios.voider but that didn't fix anything.

    Thanks,

    Caleb

  • Oh man that was totally ! I'm going to throw that out on the tizen tutorial page to be sure others know about it if it isn't out there already!

    Thanks a ton. Yann wins the internets today

    Yann

    Sincerely,

    Caleb

  • Hmmm tricky.. I'm actually curious about how to do a match 3 game (which is how i found this post)..

    You could possibly use some kind of json data.. imagine defining a grid with text.

    Something like:

    1 1 1 1 1 1

    1 1 1 1 1 1

    1 1 1 1 1 1

    1 1 1 1 1 1

    0 1 1 1 1 0

    0 0 1 1 0 0

    I'm not comfortable with json and external data but there have been some good threads on how to get data from a spreadsheet over to C2 through a json import behavior.

    Good luck!

    Caleb

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