part12studios's Recent Forum Activity

  • yea https://lockegames.com/?shopp_product=f ... 2-1-plugin seems broken too. i couldn't get any of those pages to work.

    i'm happy to pay for any plugins like this that could help me achieve what i need, the only thing i'm trying to get a clear understanding of is which platform (XDK, PhoneGap or EJecta) can do all of these things:

    • tweet a score / screenshot to twitter
    • post a screenshot / score to facebook
    • support IAP
    • ads / interstitial ads

    I feel like it's that none of these three options can actually do all of these things.. I hope I'm wrong because I'm going to have to let this client know I can't do the job..

    I'm working with someone over at XDK/Intel as I'm having trouble getting XDK to accept my mobileprovision/p12/cer files.. but yea i'm doing this for a client. It's not a big budget game, but if you can help me get a solution here for this, I'll buy/donate to any plugin / solution you can come up with because while I love Construct 2, the publishing options / path is really broken..

    Phonegap was going to be this new awesome thing. the future of gaming.. etc.. and yet phonegap won't work with twitter or facebook? how is that progress? two steps forward, one step back. from another thread the answer was "the companies should make plugins for phonegap".. meaning twitter and facebook, but is that really going to happen? i imagine not in the near future, when it matters most. The present.

    Ok sorry, i'm done venting.. heh <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • It seems that having the twitter object in the game caused some problems besides the fact it didn't work. It actually made the top status bar appear even though it was set to be hidden in the options.

    I'm working with Robert and another one if his co-workers about some issues with publishing to iOS with XDK. I have to figure out how to get that to work first before I can test twitter and facebook options. Unfortunately I'm in "certification hell" right now where XDK does't like any of the .p12 or .cer files I give it to allow me to successfully compile an IPA.

    Does anyone know if it matters what export option we use? I've been doing android, but maybe to do iOS normal HTML5 is necessary? i thought I tried it, but i'm not sure that really matters at this point in the process. I'll let you know what I find out.

    Also interesting discovery. iOS7/PhoneGap didn't seem all that bad actually. Yes I did notice it would choke for a quick second when objects were created / destroyed but when i found a workaround to one particular thing that used that approach with a different approach, I found it actually played very well.

  • Ok so with PhoneGap I did some testing with Twitter.. it "Works" but the way it does it is it leave the app screen and goes to another web page which is the twitter post screen.. you have to log in and all that, but while that is tolerable, the real issue is that there is no way to go back from that post screen.

    I'm having some issues with XDK saying it's not on the internet so I'm working through that and once its ok, I'll try XDK and see how twitter works there.

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  • Hi guys, I have a project I'm doing and I am using phonegap. I would really love to know how to do this. I have a project that needs to be able to tweet and post to facebook using PhoneGap.

    I'm ok with using XDK as well if that turns out to be a better option. I went to check out your store but it says it's down for maintenance. Is that going to be resolved soon?

  • justifun thanks! That's great to see.

  • Okay good to know I will try that out and see how it goes thanks for the confirmation

  • Hi there,

    I'm doing a simple project that allows me to fight things falling down. http://part12studios.com/temp/Games/BoxNinja1/

    the thing is that I want the 5 fixed positions to be something that "tweens". I have used tweenlite before but i'm not sure that's really the best way to do this. Feels a bit heavy handed for what seems like a relatively simple request to move between positions 1 2 3 4 and 5. The keyboard is what moves it.. but the move should still be very snappy but my current events do flat +130 and -130 pixels per move left or right till they hit the far left or right ranges.

    I thought lerp would be appropriate, but it's not working well for me. So it's either the wrong approach or i'm doing it wrong.

    Thanks!

    Caleb

  • I did see a tutorial out there http://shatter-box.com/documentation/co ... r-android/ for crosswalk / xdk that seem really cool as it refers to using xdk cortana plugins. I just wonder if anyone has run into problems with this for iOS / XDK exporting. Does anyone know if PhoneGap plugins (I know there are many out there) operate in a similar manner?

    I'm going to be doing some exploration into this, but i really would like to have some insight about this going in. I've wasted time in the past trying out things that simply don't work because there is no documentation / information from C2 that gives us any way of knowing what does or doesn't work before we try..

  • Hi everyone,

    So I recently saw a thread that said that since phonegap doesn't support tabs, then this means twitter and facebook objects won't work because they rely on tabs somehow.

    So with that being the case, that's a bit of a kink in the armor of PhoneGap since making games without any social hooks is unwise. With this being the case, is XDK victim to the same issue?

    I'm trying to make a simple test game game but my non-game requirements are:

    • IAP (buy currency for a simple store)
    • Share score via twitter and facebook
    • interstitial and banner ads (admob)
    • iOS

    I know there are objects in C2 for all of these and now exporting is possible for PhoneGap to export to both iOS and Android, but I'm just concerned i'm going to find myself trying to get things to work when it might be well known by others that these things don't work with PhoneGap and/or XDK.

    I'm favoring XDK for this project though because iOS8 is not going to be on a majority of the devices out there and to the best of my knowledge XDK will run better on iOS7, however that might not be the case since I haven't actually published to iOS through XDK, I had done extensive testing with android.

    Thanks!

    Caleb

  • Yea I don't think we'll see an OSX build any time soon.

    Bootcamp is good and Parallels works great for me (as of r184). For awhile I used it in XP, but I think that XP and the latest versions of C2 are finally not playing nice together. In the past ther were some audio issues, but anyway I would just not suggest XP / C2 anymore if you want to avoid any headaches..

    So I run it with Windows8 via Parallels and it's great on my i7 2011 Macbook Pro

    Keyo I'm trying that wineskin solution because while parallels is ok, it's still not really native and wineskin might be a little closer to Native. However I'm not sure how it works and it's especially strange because I don't know how wineskin would know to look at a "my documents" folder to find the C2 license. Any way a tutorial could be made or some post on step by step how you do it for C2? That would be awesome.

  • yea i figured they would require internet for the vids to work, just never tried it.

    but yea I'm in agreement with you about the ads and monetizing, you seriously have to have a lot of views before it even matters.

    My understanding though is that the videos pay better than admob and i'm 99% sure admob ads interstitial are still imagines.

    Truth is that an initial launch probably shouldn't even worry about ads until you get some critical mass going. IAP should be fine for your early adopters for a game. The ads become something nice to weave into a game once you have a strong following if you ask me, but yea any way you slice it, video ads are really hot and especially since we don't have the possibility of using services like upsight (formerly playhaven) as an option which last time I checked was the best payout for installs of other games through your app.

  • DUTOIT heh heh, yea i should remember airplane mode also for my son when he plays.

    but yea I'm eager to know if this works because it's what's hot right now. it doesn't seem like it would be hard to do or a problem, but if there isn't an object in C2 that facilitates this with Admob which i'm pretty sure does not do video ads from all the digging around and experience and even if it does, these particular ads seem "smarter" than just some banner popup.. they have a timer that counts down and it seems like a call is made bad to the server when the video is done to insure the customer saw the full video before giving the reward to avoid cheating (airplane mode makes me wonder)

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part12studios

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