part12studios's Recent Forum Activity

  • yea just stick with what works and when it doesn't move on.. performance wise all i can say is design games that are not pushing cpu too hard.. consider ways of making games that don't need heavy gpu performance. I've made lots of games with cocoon and xdk (crosswalk) and they all run fine for everything I've done..

  • awesome thanks for validating that! I remember trying that awhile back but yea it was HORRIBLE.. audio was f'd up and performance was terrible.. but that was way before android 5 was out

  • how did you make a web view game? I don't see it as an option in XDK.. there is "cordova" but ultimately that seems (from my most recent game) to be bloaty and ran fine thus leaving me to think it's still using crosswalk.

    Perhaps I get webview if i uncheck "optimize with crosswalk"?

  • it's a moving target.. i am sure things get faster / slower / shifting all the time.. file size should be the least of your concerns.. if the game is good people will download it. if they choose not to download your game because it's too big, they are fickle and thankfully a very small % of people downloading games.

  • there isn't much to it.. i too took a looooong break from xdk.. the toughest thing is that you have to give it a .p12 file for the certification for iOS.. other than that it's pretty much gravy.. it will come back to you i bet.

  • I think it's a moving target at this point.. if you really want to know right now.. make some kind of test project.. like do a "on ever tick" spawn an object or something over say 10 seconds.. and count it. see what score you get on both. Although this is just one test it should still be a quick / dirty test to see which is able to generate more content fast.

  • lol NetOne indeed you are spot on about it not being exact. However that said you DID help come up with what I was ultimately aiming for. The idea was the swipe is meant to be a temporary reflective barrier..

    years back I made a game called "Cyball" I did it with GameSalad and it was one of the more popular games I did but it's aging and apple is warning of it getting taken down so I thought it might be time to replace it not just with a 1:1 port, but maybe spiff it up a bit.

  • simply badass!

  • NetOne lol no it's great i just wasn't sure if that was something that was a side effect of that particular approach. I figured there must be a way to hide that one dot. Thanks for confirming!

  • that looks really sharp also. is there a way to get rid of the dot though?

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  • holy crap that's incredible. R0J0hound excellent! yea i don't think i'd have ever come up with a system like that for sure. Thanks for that!

    It's fascinating to see what is possible with C2 that at first I think.. i'm not sure that's possible.. way cool.

    Thanks!

    Caleb

  • I never got into trig but your suggestion is valid for sure. i could look into it for sure thanks for the tip!

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part12studios

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