part12studios's Recent Forum Activity

  • in the original post the person never explained how to get the css window he showed in the screenshot.

    This is from C3, but i saw this very same thing in C2 when posting the question.

    https://www.dropbox.com/s/pvyf5nhia89b0rz/Screen%20Shot%202017-07-06%20at%202.23.54%20PM.png?dl=0

    Unless since that post they fixed it. That was around a year ago that I posted the C2 question.

  • text input not text box. the text input object is the one you can type in. it has a permanent white background and no obvious way to turn that off. A text box (one that can't be typed into) does by default have a transparent background.

  • Hi there,

    I ran into this problem with C2 and I see it's still a thing in C3.

    bottom line is that would like a Text Input object to have a transparent background. There doesn't appear to be a checkbox or otherwise to make this possible with that object.

    Thanks,

    Caleb

  • Ashley I think that's a great addition. I don't deal with hidden layers much (other than to make sure things are grouped quickly) so that was never really a thing for me.

  • Hi everyone,

    So this is something that goes way back to even C2 and it MUST END!

    Would it be possible to prevent objects from being dragged into locked layers? I don't know how many times I've locked a layer and forgotten to click a different unlocked layer only to have it be stuck in the locked layer unmovable or even unelectable.. then i have to unlock the layer.. move the item.. etc..

    Yes I know.. "don't drag things on the locked layer dude".. yes yes yes.. but i imagine i'm not the only person who's done this and i just wondered if this is a thing that's just me or others have experienced this minor quirk but one that also seems like it could be equally easy to fix and make a better UX.

    If all layers are locked for some reason the item just wouldn't drag over.. like the non-dragable system objects.

    Thanks,

    Caleb

  • bump. i droped this awhile back and now I'm using C3 with the same issue. how did you set a CSS value? I imagine it's similar in C3, but still no idea how to make "set css style" in C2/C3

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  • awesome! TY Ashley

  • ah ok for mac it's the Apple button.. just surprised there is no zoom in the UI. I thought I remember that being in there. Still, this is great. Thanks!

    Caleb

  • This is kinda crazy but why don't i see any obvious zoom controls in C3?

    i see the current zoom level (100%) but no way to change it anywhere.

    Thanks,

    Caleb

  • Add me to the stuttering app problem with C3. I'm using an LG Stylo android device running Android 6.0

    The game does play fine in chrome on the device.. like solid fps.. http://part12studios.com/temp/Games/soaring/ (note this is an older version but you get the idea)

    I'm "glad" to see it's not just my device doing this. I bought this phone recently just to have a newer android device to test with.. only to see it's misbehaving.. that said this phone plays other games fine I refuse to accept that this is just some edge case phone and i need to buy another phone to test successfully...

  • true but you can see how it become a conflict when you are selling something before it's done.. i know they are doing their best but seems like open beta / free might be fair.. i mean as it is basically you can't monetize it on mobile.. android ports are low fps and xcode version doesn't work either.. i'm pretty much wasting time from my subscription now being unable to use it to publish a product. I'm not saying they are evil. I'm still stoked about C3.. I'm just eager to produce games with it.

  • Yes considering that we have to pay to become able to make iOS/Android builds it makes it frustrating to face basic problems like this. I have a game that's ready to test and soon ready to ship but I can't publish because 1. poor performance on cordova builds and so far unable to publish to iOS at all until this is resolved.

    Hey regarding the launch issue with iPad2 are you minifying? try making a build without minifying.. i had trouble with apps not launching on android when i minified but unminified would load as it should. Different platforms i realize but similar issue of the app loading and hanging during launch.

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