part12studios's Recent Forum Activity

  • Thank you for this! I definitely am going to try this today and see how far i get. i knew my solution "as is" was over the top.. i was just finding myself going down a rabbit hole of experiments to help control exactly when things were firing off or not. getting strange behaviors and trying to figure out exactly where things were going wrong.

  • All great input and your point about it opening a can of worms is noted, but if they leveraged a service like paypal which granted is a single solution, is reasonably safe to assume isn't going to go away anytime soon.

    and let's just be clear about the purpose I have in mind. I (and i imagine others) want to make an rpg game that players could play for free and offer IAP. Alternatively rewarded videos would be a nice alternative as well. Not talking MMORPG. A single player game possibly with some leaderboards but that's not critical and not part of the scope of this proposal.

    I would think a service like paypal would keep that heavy lifting out of Scirra's hands.

    Yes this is true that using construct does teach the basic principles of coding to us and this does help, but it's still a detraction from making the game. ideally i'd like to think i could put all of my energy into the game and allow Construct / Scirra to help smooth the edges of monetization on web games just like they have for mobile and to a lesser extent PC (because steam is an option to sell a game that way)

    I do see your point though about the scope of Construct, but I still say that Scirra could do well to create their own platform and give the entire community the power to make deeper games outside of mobile and that's really what it comes down too.. what I'm asking for isn't something Construct can't do.. it does it with mobile.. I'd just say that if they could leverage a service like paypal, they could give us a powerful new platform to develop on.

    To the other points about addstar and such.. yea i'm not so much thinking of casual flash games that could be propagated and shared. I remember mochiads and had a few flash games back when that was a thing. I don't want to make a game that requires impressions to make money.. rewarded videos would be nice though. Though I see that being more like IAP where upon completion of ad, you get some kind of currency for your time.

  • That's cool. Paypal would be nice. Also I agree locking into just one is not ideal, but what I would hope is that C3 itself could offer a solution so we don't have to get into PHP and other technologies. Like I was saying, I know it CAN be done with the right know how, but many of us do not have that know how and are not likely to ever get it.. that's why we're using Construct. :)

    I mean heck.. Scirra already has an arcade. THEY could make their own platform and allow us Construct users to make games for it and have a home grown IAP system that works with Construct!

    I know Scirra might throw up their arms and say "we don't want to get into that" but they already have the platform. we're just talking about having 1-2 web revenue solutions. I'm not downplaying that the feature would not be trivial, but you gotta admit it's not revolutionary either in terms of complexity. This is very tried and true technology.

    This opens up a seriously exciting new space for existing construct users and future construct users to realize they could make their own web games.. either porting existing mobile games to web with IAP or understand now they could make web games that give them a hell of a lot more space to work with than mobile..

    Even comparing it to Steam it's a whole other dynamic.. no longer requiring a local installation or having to be used through steam.. games that could be accessed from anywhere (even mobile, if done right) so yea I'm finding very few downsides to this feature consideration.

  • well yea impressions would not be easy to sustain.. more specifically, I'm looking for IAP support. Many many web games out there leverage this ability. Web ads / banners are not likely to be big money makers for say, an RPG.. but rewarded ads? opt in commercials / surveys.. etc. These would likely be able to yield better results.

    Seeing how prevalent this form of monetization is, I would imagine that Construct itself would offer a recommended path.

    Even tying itself to a single platform would be great if that could help insure that making a successful web based game. Kongregate for example (i would imagine) would be a great option to explore.

    They host a number of games that Construct could absolutely do, but can't realistically be expected to be explored if there is no reasonable way to make the game profitable.

    I am just surprised that there has not been something natively provided by Scirra, or that there hasn't been more of a demand for this possibility with a platform that literally makes WEB GAMES.. lol :)

  • Ok so up front I've used local storage and i used web storage when that was a thing.. it's all basically the same. i understand the ideas behind it.. "exists" "missing" etc.. how to reset..

    but it seems like there is still some fundamental issue where things just don't fire off like they should and for the life of me i can't make sense of it.. what i end up doing is overengineering some constraints.. variables.. triggers.. wait timers.. etc.. to try and get it to behave.

    I can get a single local value to save / recall and work but once i introduce a 2nd one i run into weird behaviors and I just can't understand what's going on.

    here are some shots of my current (convoluted) logic to get something to behave itself.. still not working and there must be a way to get it to work reliably with less mumbo jumbo..

    to explain how it behaves currently.. if i change both of them to be 0 or 1.. it's fine.. if i change only the text one to 1.. then neither go to 1 when i reopen.. but if i change the audio one to 1, then they will both be saves as 1 when i reopen.. i don't get it.

    https://www.dropbox.com/s/609tmk9ytvcs1ak/local%20storage%20example%201.JPG?dl=0

    https://www.dropbox.com/s/3m31rg93l0myg10/local%20storage%20example%202.JPG?dl=0

  • Hi there,

    I've asked this question in the past and never got a satisfactory answer and wondered if things have changed since then. Seeing that this is a web based game engine it would seem like a great tool to make a good web based game, but i'm not sure if there are any ways to monetize. IAP? web ads? it would seem like this stuff would be plentiful and easy to develop with and for..

    I realize that "with enough know-how" you could probably just write script and connect C3 to various services, but I'm talking about those of us who do not have the javascript chops to script our way to a solution. I'm talking about the same kind of support we have for mobile and such for non coders.

    I remember there was some Kongregate support in C2, but it didn't appear to address a way to use Kredits.. If I wanted to make an RPG or something persistent for people, it would be great if there was some built in ways for players to watch rewarded videos on web, but gold or have banners / interstitials for a web game. All of this is well established for other web games. Support for this would open up a really vast opportunity for the Construct community so it seems like low hanging fruit for Scirra to work on.

    Thanks,

    Caleb

  • That's awesome, yea i do see that making sense. I'm going to experiment with your suggestions and see what i can come up with.

    on the one hand i kinda don't like using physics to move the guy around, but on the other hand i don't see how i could ever jumping without it. My math skills are not the best and I suspect it would get kinda deep moving a character around (like mario) and it be both fluid and controlled.

    I mean what i'm trying to do isn't so much revolutionary or anything.. but like i wanted to do a dash move for example.. i need to also manage a fairly complex number of animations. I am working with a good artist so he's cranking out some good animations and I'm trying to make sure that everything moves and behaves in a way that the art blends with..

  • Hi there, I know there is the platformer behavior we can add to an object to give us basic mario style gameplay, but I'm looking to make something that would deviate from that and would like to have full control over movement.

    Does anyone know if there is a tutorial that isn't for beginners? I see videos for construct but they all pretty much are intro videos and from what i saw all relied on the platformer behavior.

    I have made a decent first stab at it rolling my own but using physics in a way that is both dynamic and controlled is proving to be challenging.

    the platformer has nice things like acceleration and max speed settings which are great, but would love to be able to see under the hood of that behavior to see where things might be changed when needed.

    Thanks,

    Caleb

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • very interesting. that does make sense, although I'd not have guessed that myself.

    I'm going to see if i can apply that today. You're the best! :)

    Thanks!

    Caleb

  • ok that worked like a charm! very useful. the only other question i have for speed is how could you then throttle the speed to not keep getting faster.. as you can imagine in a zero gravity game any bounce gets faster and faster. trying to keep it in check. some kind of max speed.

  • that's awesome I'm going to tackle this soon! I can't wait to try it out.

    Thanks,

    Caleb

  • I'm trying to do a pong type game with a ball bouncing around and make it move faster over time but i need to throttle it at some point.. to do this it seems like there has to be a way to determine it's directional speed at any given angle..

    Then once we know what the speed is, figure out how to insure it doesn't go over a certain speed otherwise it just gets infinitely faster. It would seem like it should be fairly easy but I've found it to be very elusive to get something to work.

    Thanks,

    Caleb

part12studios's avatar

part12studios

Early Adopter

Member since 24 Dec, 2012

Twitter
part12studios has 1 followers

Connect with part12studios

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

20/44
How to earn trophies