danialgoodwin's Recent Forum Activity

  • Paradox, no I haven't, looks good!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Typically, after the last day of the app challenge, then it takes 2-4 weeks.

  • Just wanted to let you guys know that some really cool realistic water effects are possible with WebGL.

    Though this might be a little advanced for regular C2 use now, the Javascript SDK developers out there might be able to do something with it.

    http://madebyevan.com/webgl-water/?utm_source=hackernewsletter&utm_medium=email&utm_term=show_hn

  • I definitely vote the escape key for pausing. Instinctively it's the key everyone presses first when they want to pause a game. You could even go as far as making the "Pause/Break" key on the keyboard the pause key if you really wanted too and as suggested, you can have multiple ways of pausing the game, not just the one. Just don't have too many pause options or it could get annoying for the end user if they keep accidentally pausing.

    It's a keyboard scavenger hunt! Find the keys that don't pause the game!

  • , hmmm, that is an important note. The app just can't be blank. Another requirement is that you can't submit the same (or similar) app twice.

    Amazingly, if past app challenges are an indicator, then Microsoft doesn't reach that number limit (or they just ignore it). I've submitted apps on the last day for their other app challenges and have gotten the prizes.

    And, here's the judging criteria, it really isn't that strict. (For those that have a Windows 8 computer, you can click this link for app examples: ms-windows-store:Publisher?name=Simply%20Advanced)

    TLDR: To ensure 5 out of 10 points: get 3 points for good app description + screenshots, 3 points for "interesting feature" or multiple levels, 3 points for good UI by adding a background image or animations, 1 point for sound. Well, at least that is how I read it, the following is straight from the T&C

    [quote:395jusr5]# Criterion Description Score

    1. Features and/or Levels: Does the app engage the user with a complete and polished experience? E.g. Interesting features to your app that enhance the user experience. Increasingly challenging levels within your game. 30%

    2. Usage of sound, music and effects: Does the app use sound, music and animation as appropriate to enhance the user experience. 10%

    3. Look and Feel of your App: What is the overall look and feel of your app? Is your app’s UI polished and visually appealing? Did you use background images? Did you add animations to create a sense of fluidity and continuity in the app? Is the UI responsive? 30%

    4. Marketing How marketable is your app? Does your app description provide users with detailed information about the app? (This includes multiple screenshots in the app description.) Do your app snap shots showcase the true app experience? Is your app easily marketable? 30%

  • Wow, looks great!

  • Fwumpy, depending on how often your game needs to be paused and how important the functionality is, then you could also use the space bar if it doesn't get in the way of your other functionality.

    Also, I find that in non-"browser" games, ESC is usually used to pause and bring up the keyboard. If you use ESC in a real browser while your game is full screen, then that key may make your game escape fullscreen mode (in certain browsers). So, P is more often used in the embedded games.

  • nightmares again about

  • pcfernandesjr, I test at multiple levels.

    First, I get the basics of everything done and I test in a similar browser as the device because I feel that is the quickest and easiest to do. I will manually resize the browser window so that it is in the same size and aspect ratio as the device.

    Then, once I'm sure there are no bugs in any browser aspect size and ratio, I quickly do an export to the platform of choice (typically Win8 and WP for me) so I can get a good feel for the final results. A lot of times I just use the Visual Studio emulators, but running on the actual devices is best.

    The export+opening in Visual Studios shouldn't take you more than a minute to do. To speed that process up you can skip the "PNG recompression" part of the export process by selecting None, as opposed to Standard.

    Btw, this link could help you speed up the process too if you just want to test the regular browsers on different devices: How-to-preview-on-a-local-network

  • Nitro187, are you talking about the C2 image editor, or a third-party one?

    If you talking about the third-party program, then one of my favorite shortcuts is Alt+Tab to switch programs really fast!

  • I think it would be pretty much the same performance if the exact same sprites/animations are showing on the screen for either method. Though, you may want to stick with Families just so that you have the better organization.

  • R0J0hound, thank you very much! You've brought me into the world of 3D!

danialgoodwin's avatar

danialgoodwin

Member since 24 Dec, 2012

None one is following danialgoodwin yet!

Connect with danialgoodwin

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies