Someone has problems with old spritefont in new cocoonjs?
Wonderfull!! Now i can use physics in mobiles :P
Thanks a lot mate :)
Develop games in your browser. Powerful, performant & highly capable.
Hi, i have a prototype where i generate a map with tiles. When i use preview mode, the game looks right but when i export to html5 web a little separation appears between tiles, im using the last version, example:
dl.dropboxusercontent.com/u/101438730/Dungeon/index.html
I tried changing pixel rounding and sampling but nothing works.
Wow very interesting, i hope that we see a dungeon generator soon (with rooms and corridors, like the plugin in construct classic :P
Try it: Steal! web version
The resolution is 320x480 because this version is for smartphones, if you wnat to try a landscape version check here: Steal! Desktop version
Android version: Steal! android version
The web version is the lastest and has some new features, the rest will be updated soon.
Mail send :)
If the game have the same Id, the data is the same even if you change the apk, thats why you didnt lose the progress :)
windows, linux and mac version here!:
Steal!
Thanks for the review mate :)
I use that code ragathar, and works fine, i have some revenue after few days.
Game published in Google play!
Next steps:
-Windows 8
-Iphone
I published my last game today, "Steal!"
Free version: Steal! FREE
Paid version: Steal!
Forum post: scirra.com/forum/wip-steal-my-next-mobile-game-beta-inside_topic68441.html
No, you shouldnt use instance variables in the dictionary. Search in the tutorials how to use it, its very easy.
Add key "KeyName" with value "value" -> Thats how you see the line for adding entries to the dictionary in the eventsheet
Member since 23 Dec, 2012