ByR's Recent Forum Activity

  • I have this problem, my game controls are in the bottom side and when the player is playing i move the banner to the top, and it appears for 1 frame, but its not possible to click it, its that bannable?

    If yes, what is the solution? show the ad for 3-4 secs?

    I tried disabling mopub marketplace and the problem continues with admob+inmobi

    Can be possible to find a solution with a plug-in that disables completely cocoonjs ads, while you dont refresh or preload?

  • Oh, i thought that was a general advice for android games, not specific for flappy clones ^^ thanks anyway

  • send me private message and I will tell you how to get some additional downloads for your flappy game

    szymek

    Can i get some info about get additional downloads? :P

  • More changes!

    Patch 1.2

    -New playable Spaceship with 4 extra modifications

    -New enemy

    -New sprites for some enemies and effects

    -New sounds

    -Some bugs and performance problems fixed

  • Google Game services with cocoonjs? please!!!! <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I have the same problem, my game fits perfectly in any screen size but my app is not marked as "designed for tablets".

    This is a problem because these apps will not appear by default in tablets.

  • mopub works with cocoonJS

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  • *NEW UPDATE*

    Patch 1.1

    -8 New spaceship modifications (more missiles, item attract effect, energy shield, etc)

    -Some changes in the UI

    -Hardcore mode added

    -Now you can send a twitter message with your Score

    -Several bug fixes

  • *NEW UPDATE*

    Changes at the end of the post

    Hi, I made a little shoot'em up with retro graphics for android and i want to share it with us.

    The game tries to combine the gameplay of shmups with fast games (less than 5 mins). The enemies are randomly generated with some rules, and the main goal is reach the highest score possible, and achieve gold medal with all spaceships. Right now there are 2 spaceships but my idea is add more enemies and playable spaceships when i have time.

    Link here

    Some screenshots:

    <img src="http://i.imgur.com/MYXkFW9.png" border="0">

    <img src="http://i.imgur.com/PoR5I1o.png" border="0">

    <img src="http://i.imgur.com/xbcTbev.png" border="0">

    I hope you enjoy it, thanks!

    Patch 1.1

    -8 New spaceship modifications (more missiles, item attract effect, energy shield, etc)

    -Some changes in the UI

    -Hardcore mode added

    -Now you can send a twitter message with your Score

    -Several bug fixes

    Patch 1.2

    -New playable Spaceship with 4 extra modifications

    -New enemy

    -New sprites for some enemies and effects

    -New sounds

    -Some bugs and performance problems fixed

  • two questions:

    Im using "best" in "show leaderboard" score property, but i get several scores for the same person, how i get only the best one of each player?

    And the second, i tested it with cocoonjs and when works, work fine but sometimes (like 30%) the clay.io screens (login or show leaderboard) dont show, I'm doing something wrong? I'm using the clay.io plugin for construct2.

  • Uhm... maybe its the plugin, but in the configuration of cocoonjs i can tell if i want to configure game center or Google play services, and its the same case in "in-app" purchases and works fine, so i don't know.

    I need some clarification because in my game, the online scoreboard is important :(

    PD: The plugin is done by scirra or by ludei?

  • In the CocoonJS cloud compiler there is an option to enable game center and google play games, but not configuration options for both. Only Google Play Games has configuration in the cloud compiler, and only Game Center has configuration in the plug in... so if what ArcadEd is saying is true then you just have to configure it the same for each one.

    For example give your google play and game center leaderboards the same name and then you only have to make the call once in your game and it should pick the right one dependant on if it is on an iOS device or Android... h

    I'm trying it but doesn't work, at least for me, here is my post:

    scirra.com/forum/google-play-scoreboards_topic85114.html

    I'm not sure if it's a configuration problem, but i don't reach the "on failed" event (or "on success") so i don't know what is happening.

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ByR

Member since 23 Dec, 2012

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