CF78's Recent Forum Activity

  • Super awesome! Keep it up!

  • For information purposes:

    I tested previews and exports with the following versions of C2 and NW.

    (r190, r192, and r193) + NW 11.5 = still stuttering.

    I reverted back to NW 10.5 (Win 32bit) and it's smooth again.

    Hardware Specs:

    xeon 3.5ghz

    32 gb ram

    solid states

    nvidia gtx650 ti

    These are just my findings, though I am curious of others results as well

  • I was feeling the same Facecjf. It's sad, and i don't think Construct2 can do anything about it (and we are not talking about any kind of bad optimisation, since it's the same with super basic tests).

    I'm annoyed too but my project was still in the prototype phase and not too advanced so ...

    But for those how had games running smoothly before, it must be a real down.

    It is and it isn't. It's the nature of constructs reliance on 3rd party wrappers. I've found that what doesn't work now... will work in about 4 months.

    Don't get me wrong, C2 is amazing for 2D game development, with great update cycles, stability, and features. I just wish desktop publishing was better and not reliant on Node.

  • > New build!

    >

    > Node Webkit v0.11.5 (based on Chromium 38)

    >

    > https://www.scirra.com/node-webkit

    >

    Any better? I'm thinking we won't see a significant improvement til chromium 39-40...but I'd love to be surprised. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I was running 11.5 It's better than previous, but I have way better performance from 10.5 after following this guide. This Node issue / C2 export issue is beyond annoying. It's getting to a point where I am seriously considering switching from C2 to something that exports to desktop properly. Nothing like working on your game and then out of no where.. janky stuttering. Try and fix, and realize that Node is the root cause. Pretty dampening to the workflow, motivation, and optimization efforts. <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

  • Yeah the lights and shadowing do not work as you would think. It's best to create a layer for the light and one layer for your tilemap that will cast shadows and alternatively , another tilemap for non shadow casters.

  • Looks like a bug in IE11. Worked around it for the next build.

    Figured as much... Thank you!

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  • Needs more cowbell.

    hahahahahhaha

    Are we not jumping the gun here? I haven't seen any mention of C3 from anyone other than community. Can someone link the post about C3 if there is one. Curious.

    *** EDIT ***

    Nevermind... I Just found it.

  • As Ashley always states, a .capx is ALWAYS required, or the post has a high chance of being closed automatically.

    Ah yes... .capx Attached

  • Problem Description

    Just noticed today that when I add an Overlay effect to a sprite, the game will not run in IE.

    Attach a Capx

    Steps to Reproduce Bug

    • Create new project
    • Create a Sprite and add to layout
    • Add Overlay effect to sprite
    • Run Layout

    Observed Result

    GLWrap.js errors. Game will not run.

    Expected Result

    Normal overlay

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win7 SP1 x64

    Construct 2 Version ID

    r192 - I have no 3rd party plugins, effects or behaviors installed

  • Just my 2 cents

    I can say this much after using Construct 2 for 2 years. My first attempt was what I thought to be basic, and ended up being a performance hog. After many attempts, each game got better and better in terms of performance, and the way I handled events. I have learned that there are many ways to achieve things in any game engine, and with that said... just cause you got something to work, doesn't mean it's an efficient way of doing it in relation to your game, and the game engine.

    The 3D request seems pointless. C2 is a 2D game creation tool. Period. I feel like if you want 3D, than use Unity.

    I will however say that I am displeased with the 3rd party exporters / wrappers. I didn't begin to use construct for mobile development, I came because 1) I'm a visual guy, and 2) saw that it specifically states "Build Once. Publish Everywhere. True multiplatform support. Build your game in Construct 2 and publish it to all these platforms." and Win/Mac/Linux is on that list. Desktop publishing was the deal breaker, for me at least... And doing so currently, is glitchy with Node, and a process for linux and Mac. I feel the request for better desktop publishing is a much needed one. I also really like the spread sheet array idea! Lighting/Shadowing as mention earlier is basically pointless. I feel the ability to establish an actual radius of how far the light/shadow is casted is needed for them to be at all useful.

    Really though, everything else is great and getting better. The only REAL issue for me, is the desktop publishing / third party BS. (that isn't Scirra's fault)

  • Waiting on Apple approving the new content update to Jack...

    Love the artwork!!

  • PM´d you. Thanks for that possible opportunity and merry christmas to you guys!

    Keep it beaverlicious!

    Got it! & Nice work!

CF78's avatar

CF78

Member since 21 Dec, 2012

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