BluePhaze's Recent Forum Activity

  • Yeah, I Have a WP8 version of my game that I am in the process of trying to publish but I have to figure out how to clean up all the extra stuff in the project that comes with the WP8 plugin that thehen posted. :) Do you have a link to the Nokia competition?

  • thehen so now I have exported all graphics as PNG8, ran the base 64 encoder tool and added the extended memory call. Everything seems to be going well.

    Now I just need to make sure everything is cleaned up. In terms of the license and developer info, as well as updating the name of the projects and solution. Any word on what all we need to remove in order to clear out any leftovers from the example in the project?

  • I get no sound in my first 2 layouts which is weird, but in all the others it works. Since I export separate projects for each platform, I just removed all sound that was not for windows phone and also removed all the non .wav files as well. I had to triple check all of my event sheets as I had a couple that were not used very often that had some audio object calls hidden deep in some functions.

  • I would do a couple of things, the settings in Construct 2 got reset for me during one of the latest updates, make sure that pixel rounding, sampling (linear not point) and all the other settings you usually do for your layouts are set back to what you originally had them at.

  • Alright, here is an update of my screenshots, these are also in the main thread for my game but since I always come to this thread first when on the site, I figured I would share. My game is live on the Windows 8 and Google Play marketplaces so these shots are from the final version. As always I welcome any feedback!

    Title Screen

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/TitleScreen.png" border="0" />

    Level Select Screen

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/LevelSelect.png" border="0" />

    Fighting a Spider in the Jungle

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/JungleSpider.png" border="0" />

    Root in his Arrow Dash form for crossing gaps and attacking enemies

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/ArrowDash.png" border="0" />

    Root in his Cube Slide form for getting through tight spaces

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/CubeSlide.png" border="0" />

    Root Collecting a heart (heals 1 health point) in one of the Pyramid levels:

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/Pyramid.png" border="0" />

  • Did you make sure you removed any of the standard audio object calls? If there is even one the game will lock up when it is hit.

  • Hello thehen, I had a few questions... How would I go about cleaning up the extra stuff in the project before submitting my app to the store. There are some extra files regarding the IAP as well as license info, etc... that I don't need as I will put my own in.

    Any chance you can cover the cleanup as well as the equivalent of adding the store association and other required info for the appmanifest? I want to make sure I am not missing any of your references, or info that needs to be removed before I upload my own app that uses your project template.

    I also tried doing the base64 encode and that shot my filesize on my .js up to 20MB from 3.8MB. Needless to say this causes the app to fail when testing on devices (Lumia 928). I am now trying to do some png compression tools, but am not sure it will work. any guidelines for tools to convert all my images over to png8?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • *Update - Free Ad Supported Version now available in the Windows 8 Store!*

    I am pleased to announce that our first game "Root's Cubedonian Run" is now live in the Windows 8 app marketplace and Google Play! Root is a 2D Sidescrolling runner. Not an endless runner, all levels were built block by block. Our Hero Root fights the evil Radians across 16 levels while collecting gems and unlocking new abilities. The game was built using Construct 2, Spriter, Adobe Illustrator CC, Sony Acid Studio and Microsoft Visual Studio. Releases for Windows Phone 8, iOS, Android, Tizen and all the rest will follow within the week. Here are some screenshots of the final version.

    The game can be purchased on the Windows 8 marketplace here: Root's Cubedonian Run (Windows 8)

    And Google Play:

    Root's Cubedonian Run - Google Play

    Title Screen

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/TitleScreen.png" border="0">

    Level Select Screen

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/LevelSelect.png" border="0">

    Fighting a Spider in the Jungle

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/JungleSpider.png" border="0">

    Root in his Arrow Dash form for crossing gaps and attacking enemies

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/ArrowDash.png" border="0">

    Root in his Cube Slide form for getting through tight spaces

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/CubeSlide.png" border="0">

    Root Collecting a heart (heals 1 health point) in one of the Pyramid levels:

    <img src="http://dl.dropboxusercontent.com/u/138635871/Screenshots/Pyramid.png" border="0">

  • Thanks Ashley, that is what I have done, it just required a lot of extra logic for tracking the state of items in the game at the time of pause. I was just hoping that the Suspend/Resume actions that happen when the browser loses focus might be made available as states that you can set at will in order to implement a much better method of pausing. With setting timescale to 0 has some extra baggage with it that the browsers suspended state does not seem to have. It just seems like a much more thorough pause method that somehow keeps the state of all objects and picks up perfectly when it resumes. I tried forcing this using the browsers blur and focus actions but they didn't achieve that Suspend/Resume functionality.

  • Ashley Any chance you can provide some events for this built in to replace the old windows object events? Maybe some handy on resize pause type options? Also, Is there any way we could force the suspend behavior as seen in the "Pause on Unfocus" event? Due to the complexity of some of the events in my game, using timescale 0 breaks some things like jump velocity, etc... The Pause on Unfocus does not seem to have any of these issues and on resume the game picks up as if nothing happened.

  • I'll Just leave this here and hope it helps get us that much closer:

    WebGL and HTML5 GamePad support for Windows 8 App store Games

  • Hey All... I saw this and had a hope that someone might find a way to integrate this via plugin, etc... (maybe official Construct 2 support?) into Construct 2.... It describes wrapping a C++ library for Gamepad support in HTML5/WebGL games as Windows 8 apps...

    WebGL and HTML5 GamePad support for Windows 8 App store Games

    Thoughts? Here's to hoping this allows us to bridge the gap for Xbox One HTML5 games since it will support Windows 8 apps....

BluePhaze's avatar

BluePhaze

Member since 20 Dec, 2012

Twitter
BluePhaze has 1 followers

Connect with BluePhaze

Trophy Case

  • 12-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

15/44
How to earn trophies