BluePhaze's Recent Forum Activity

  • Hopefully this time there will be 2D tilesets that aren't strictly super low res and pixelated... I would take a good look at http://kenney.nl/assets for a great example of how non-pixel art tilesets can be made to look great.

  • If you are targeting strictly mobile then the question is why did you go with HTML5 to begin with? That is the real question for anyone that is developing games. HTML5 is great and flexible but it is not the ideal platform for mobile games. The fact that it can export to them (Via third party exporters and wrappers) does not make it ideal for mobile. I love C2 for what it does, but for larger mobile games there are frameworks like Unity which work great. But they also do not allow you to just drag and drop.

    Knowing your target platform and the limitations of the different development options are very important before trying to start any project which has a goal of being published for money. I have C2 for some of my projects and Unity for others. C2 gives a great balance of price vs. value. If you want a platform that is more tailored toward mobile than C2 you will need to either learn to program, or spend more money. There is always a trade off. Pick your poison

  • C2 doesn't load in the browser, it is a desktop app... Your games(canvases) load in the browser. if you run multiple games via iFrame you are getting the overhead from all of them (unless they unfocused iframes pause themselves).

    I have found very few cases where it is the CPU that is the bottleneck so the timesharing is less important than video memory unless all your games are physics games.

  • C2 has a jetpack joyride gameplay example. Look for the "Flying Along" template when you create a new project or when you look at the built in example templates. This is what I used as the base for my current game.

  • You may also want to check the "My Documents/Visual Studio" directory as sometimes it drops them there instead.

  • Most of the ad networks will not serve ads in an app till it is published, this stops people from artificially displaying a lot of ads and getting money for apps that are not actually displaying ads to the public.

  • You can also set scrollTo on another invisible object, and pin that object at an offset to your player if you don't want the camera centered directly on the player.

  • I have paused all my Windows Phone efforts until the windows phone 8.1 update comes out. The lack of webgl, etc... is killing memory management and causes my game to play like garbage compared to iOS and Android...

  • WP8 doesn't have very good memory management and tends to load the whole game at once. In visual studio to test it on the phone you just tell it to deploy to the phone instead of the emulator if you want to test it directly. Once you do that, the game will be on your phone as an app in the apps list.

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  • Pretty sure someone is already working on one... or three...

  • Brilliant!

  • What is the best option for Ads with Ejecta?

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BluePhaze

Member since 20 Dec, 2012

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