BluePhaze's Recent Forum Activity

  • rob If you are using the platform behavior on the player, don't use set self.x use simulate control Platform left, etc...

  • Thanks Whiteclaws Glad you liked it...

  • cesisco That is pretty damn awesome! Any way to add slopes, jump throughs and moving platforms using that method? Or would you use the auto tile to make the base, then add the extras the traditional way?

  • cincipon YEah same here, my background is in .Net development, though way back in the day I did a lot of flash dev too...

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  • Pretty easy if I am understanding correctly, create a new event:

    System > Compare Two Values

    For the First Value type ObjectName.Platform.VectorX

    For the Second Value Type 0

    And choose the comparison in the middle dropdown (Greater Than, etc...)

    To make this easier, notice that when you are clicking in the text box for the first value, that there is a semi transparent window above the current one, mouse over it and you will get access to all the objects and their expressions...

  • r4dicaldreamer In october I was in a Motorcycle accident, broke my ribs and elbow, lacerated my spleen and tore my hip. I was pretty much healed up, then last week I fell on a slippery floor and broke my elbow and ribs again, and also broke my ankle. Haven't had much good luck lately with broken bones.

  • r4dicaldreamer I am glad it helped, I am still working on some more tutorials, but currently and home with a broken elbow, ribs and ankle... so I am a bit behind currently on what I want to do.

  • abs returns an absolute value, basically a polsitive number. SO if the number is -1 abs will return 1. If it is -125 abs will return 125.

  • A site that just gives you the money that anyone donates without reaching any type of minimum or having defined project would be the same as just asking for paypal donations. I don't see how this would help in place of what options are already out there...

  • czar I bought it this week and I feel it is well worth it for what you get. It does have some limited characters that are more geared toward a top down RPG that do have animations for various movements.

    The ship parts can be used for much more than ships as well. There are plenty of packs to allow you to build all kinds of scenery, and this is where the package really shines. It isn't really geared at character creation, more environment, weapons, items, etc.... If you watch the videos on the site, you will see examples of the types of packages they offer. Also if you go on the site (http://graphicsforfaith.com you can look at the individual packs and see previews of what is included in each one.

  • falconsoft not really the right place for these questions as this is a thread on a third party graphics pack.... but anyway:

    1. Construct 2 is an HTML5/JavaScript engine, no Java or Python here. Though you can do XML and JSON calls.

    2. In app purchases are dependent on what platform you are targeting, you will need to find the appropriate plugin for your platform. Clay.io, AppMobi, CocoonJS, etc... all have plugins here it just depends on how much the particular plugin has been developed and which features are supported. Scirra does not make the third party plugins.

    3. You can create your own onscreen keyboard just fine. There are also plugins for text boxes, etc... so that browsers will treat them as any other text box and present you with the onscreen keyboard natively. Otherwise you can create your own and assign actions to each button like simulate key press "X".

    4. Physics is supported out of the box with Box2D JavaScript library built in.

    5. You can't really program directly in construct 2, you use the event system and it generates the code for you. Try the free version for awhile to see the functionality. If you really need to add your own code, you can use the SDK to create your own javascript extensions and plugins.

    6. This is 2D only, no 3D support here as it uses the HTML 5 canvas object for all rendering. You can visually create your levels. Again try the free version for awhile before deciding to buy. What you get in the free version is what you get in the licensed version with the exception of families, containers, and exporting to different platforms. All this can be found on the licensing description in the manual.

    I highly recommend trying the free version, going through tutorials and reading the manual. That will answer pretty much every question you asked in much better detail than I can.

    Hope this helps.

  • This may sound dumb, but have you tried giving your zombies the solid behavior? Though it will most likely cause a lot more calculating as the zombies will constantly be recalculating their path based on which zombies get in their way...

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BluePhaze

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