BluePhaze's Recent Forum Activity

  • Yann did a tutorial type video on this on his youtube channel as well. You can find it here, though it does tend to wander a bit as he did it live while working out how to create a selector: Marquee Selection

  • Cool beans, makes sense, just struck me the wrong way when I saw it.

  • Hello There, just wanted to see if anyone else feels this is a blatant ripoff of the ghost shooter demo... player, bullets, ghosts, everything looks like someone took the sample and slightly modified the graphics on them to make this... I could be wrong... but it just struck me as very very similar...Ghost Hunter

  • You can also simply assign the bullet behavior to your enemy which will automatically give them a linear movement which you can then use your events and logic to tweak.

  • arcgen what do you use for creating your tile sets? Any particular templates, or tools that you would recommend? I can draw my environment, but my current issues seem to come from trying to create the tiles in all the needed positions/angles, etc...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • At the top of your page I get a message that your browser does not support HTML 5. Odd, I am using IE10. What are you using for detection?

  • There are a few tutorials here on the site to do that using arrays. Look for level select in the tutorials section... Found this in about half a second using the search box on the tutorials page: Level Select

  • go through the platformer tutorials, they give the basics of having some AI for your enemies, mostly it comes down to either creating functions that get called, or creating invisible sprites, that when they run into them triggers an action. For example if I want my enemies to jump over a gap, I assign them movement using bullet behavior or something else like Platform (simulate arrow keys), and then when they collide with my invisible sprites I have them jump, or do something else...

  • I have to say that designing for screen sizes and resolutions that you can't/aren't going to actually test for is a mistake. You need to test it on the devices you are targeting. Would you trust a car manufacturer that has never driven their car on the road?

    There is no one size fits all. The past has always been about designing for the lowest common denominator, if you don't want to do that, then pick a size that you feel works for your game. Test how it scales both up and down and make your decisions based off of testing, not opinions from the rest of us who don't have your game and can't test it on multiple devices.

    If you want to seriously do well as a game designer you need to test these scenarios thoroughly and adjust your design as needed. You can't just rely on other saying well this size may work for your game which we have no idea how it scales on different devices.

  • why not just use a sprite and each image will be a different frame of animation in the sprite. Set animation speed to 0 and manually set the frame for whichever image you need to show just like they did in the platformer tutorial. Import the images as frames in an animation.

  • Though the pathfinding does indeed seem to ignore the tables, etc... but the player you are controlling with the arrows does respect solids... Sorry at first I was confused as there are two players, one controlled by the arrows and one controlled via pathfinding...

  • When I click on the wall blocks, etc... that the player passes through, I see that they do not have the solid behavior assigned to them. All the objects that block the player show solid, but the others (walls mainly) simply have the destroy outside of layout option. Which is also weird because unless the walls can move and walk out of your layout, they don't need that behavior. Just add solid to them.

BluePhaze's avatar

BluePhaze

Member since 20 Dec, 2012

Twitter
BluePhaze has 1 followers

Connect with BluePhaze

Trophy Case

  • 11-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

14/44
How to earn trophies