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  • Problem Description

    A bug occurs when Capx is run.

    Pop up appear declaring bug.

    Game can´t run.

    Bug disappears if Family is deleted.

    Bug happens with both physics engines.

    Attach a Capx

    Uploaded

    Description of Capx

    A simples scene with a rock that should fall down

    Steps to Reproduce Bug

    Open File and Run on

    * Construct 2 beta 197

    * Chrome Version 40.0.2214.111 m

    * Windows 8.1

    [attachment=0:380nrq2l]Capture.JPG[/attachment:380nrq2l]

    Observed Result

    Messagem pop up with bug description.

    Javascript console shows bug on Javascript

    [quote:380nrq2l]pre-main prep time: 0 ms

    preview_prelude.js:57 Using Web Audio API, useOgg = true

    preview_prelude.js:57 Using WebGL renderer: ANGLE (NVIDIA GeForce GTX 760 Direct3D11 vs_5_0 ps_5_0) [Google Inc.]

    pre-main prep time: 0 ms

    preview_prelude.js:57 Using WebGL renderer: ANGLE (NVIDIA GeForce GTX 760 Direct3D11 vs_5_0 ps_5_0) [Google Inc.]

    preview_prelude.js:57 Max texture size: 16384

    preview_prelude.js:57 Point size range: 1 to 1024

    glwrap.js:292 WebGL extensions: ["ANGLE_instanced_arrays", "EXT_blend_minmax", "EXT_frag_depth", "EXT_shader_texture_lod", "EXT_sRGB", "EXT_texture_filter_anisotropic", "WEBKIT_EXT_texture_filter_anisotropic", "OES_element_index_uint", "OES_standard_derivatives", "OES_texture_float", "OES_texture_float_linear", "OES_texture_half_float", "OES_texture_half_float_linear", "OES_vertex_array_object", "WEBGL_compressed_texture_s3tc", "WEBKIT_WEBGL_compressed_texture_s3tc", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_depth_texture", "WEBKIT_WEBGL_depth_texture", "WEBGL_draw_buffers", "WEBGL_lose_context", "WEBKIT_WEBGL_lose_context"]

    Physics_behavior.js:7 Uncaught Assertion failed: 3 <= count && count <= 8, at: Box2D_v2.3.1/Box2D/Collision/Shapes/b2PolygonShape.cpp,122,Set at Error

    at Error (native)

    at fb (http://localhost:50000/Physics_behavior.js:31:26)

    at e.Y.___assert_fail (http://localhost:50000/Physics_behavior.js:174:221)

    at no (http://localhost:50000/Physics_behavior.js:184:88686)

    at j.O.Set (http://localhost:50000/Physics_behavior.js:734:237)

    at createPolygonShape (http://localhost:50000/Physics_behavior.js:827:11)

    at behinstProto.createBody (http://localhost:50000/Physics_behavior.js:1725:24)

    at behinstProto.postCreate (http://localhost:50000/Physics_behavior.js:1332:8)

    at Runtime.createInstanceFromInit (http://localhost:50000/preview.js:3198:28)

    at Layer.createInitialInstances (http://localhost:50000/layout.js:1403:25)

    common_prelude.js:33 [Construct 2] Suspending

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

      [YES] Chrome: (YES) [YES] FireFox: (YES/NO) [UNK] Internet Explorer: (YES/NO)

    Operating System and Service Pack

    WIndows 8.1

    Construct 2 Version ID

    beta 197

  • After a fresh install of Firefox and a new video driver, dt is now between 0.1 and 0.2 and thing run smoothly.

    Thank you for you attention.

    I think this bug is "closed", if it was ever a bug.

  • It is Firefox 22, just installed.

    I just did a new version printing , dt is almost permanently at 0.1, way too high.

    It seems a performance issue in my Firefox. Clean reinstall didn?t solve it. All plugins disable didn?t solve it. Whatever it is, affects just Firefox. It didn?t happened before v22.

    However... Shouldn?t plataform work even with a high dt?

    In my monitor, it seems to me that the Plataform (Red square) simply jumps past the solids (blue squares), probably because of large dt making large steps.

    I am going to work, will check video drivers later.

  • Seems to be connected with system load or dt to big causing large steps. Does not affect other browsers.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/11679107/falls.capx

    Steps to reproduce:

    1. Make a Sprite - Add behavior Plataform

    2. Make a Sprite with a small height - Add behavior Solid

    3. Run it

    4. Sometimes plataform will fall through

    Observed result:

    Plataform sprite does not stop in solid. Even with some quite large height it will happens.

    Expected result:

    It should stop on it

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 SP1 Intel i7

    Construct 2 version:

    r137 64bits

  • If you set the speed AFTER you set the angle in bullet behavior, the angle will not be correct.

    The workaround is setting the angle after the speed.

    Link to .capx file (required!):

    dl.dropboxusercontent.com/u/11679107/BulletBug.capx

    Steps to reproduce:

    1. Create an Sprite

    2. Enable Bullet Behavior

    3. In any event, set angle to 90 and then set speed to any not zero.

    Observed result:

    The sprite movement angle will be 0

    Expected result:

    The movement angle should be 90

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Safari for Windoes: yes

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    136 and before

  • The bug is:

       

    If you set the speed AFTER you set the angle in bullet behavior, the angle will not be right.

    The workaround is setting the angle after the speed.

    This bug is reproduced in this capx

    dl.dropboxusercontent.com/u/11679107/BulletBug.capx

  • Link to .capx file (required!):

    dl.dropbox.com/u/11679107/BugAjaxOnCompleted.capx

    Steps to reproduce:

    1. Run the file

    2. Observe multiple times the Alert opens

    3. Observe multiple appended * on text

    Observed result:

    The Ajax event On Completed seems to fire multiple times in Firefox, seems to have some interacttion with Web ALert (can?t repeat the bug without Web Alert on event

    Expected result:

    Time=0 should run only once. On completed should fire only once.

    Browsers affected:

    Chrome: no

    Firefox: yes

    Internet Explorer: not tested

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

        

    R117, R118

  • Hi,

       It would be very nice if Text Plugin could support HTML.

       What I really want is to have text with different properties in the sam e box.

       Pode made a HTMLString Plug-in, but it seems to use a trick (put it inside a svg?) and doesn't work if WebGL is enabled. However, since Construct 2 generates HTML 5, it seems to me that something is possible, maybe in an easier way, if it is done by the original creators.

       Suggestions: Text Box could have a new function: setHTMLText

    Cheers,

    Jerry

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  • Thanks for the answer.

    However, I do need WebGL for effects...

    Anyway, it is a very useful plug-in.

    Cheers,

    Jerry

  • Hi,

    I can?t manage to make it work in preview mode on C2 R117.

       Date tested: 2013-02-08

       Tested on: Chrome 24.0.1312.57 m - nothing happens

       Teste on: Firefox 18.0.2 - nothing happens

    HOWEVER... Your example in Internet works...

    BTW, can?t make the HTMLStringDemo2 work, because it needs InjectImage, and InjectImage plug-in (your, v 0.2) does not load on R117.

    I am willing to help you if it is a problem, but I also need to know if you are still there to try to sort things out.

  • Hi,

       I couldn�t find an example (cap) or make it work for positive values of volume in the Sound Plugin.

       Actually, Audacity also gives limites to amplification for some files.

       Can someone help me? Should I upload the sound with maximum value and then lower the volume (e.g. Background music)?

        Cheers,

        Jerry

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