If you set the speed AFTER you set the angle in bullet behavior, the angle will not be correct.
The workaround is setting the angle after the speed.
Link to .capx file (required!):
dl.dropboxusercontent.com/u/11679107/BulletBug.capx
Steps to reproduce:
1. Create an Sprite
2. Enable Bullet Behavior
3. In any event, set angle to 90 and then set speed to any not zero.
Observed result:
The sprite movement angle will be 0
Expected result:
The movement angle should be 90
Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: yes
Safari for Windoes: yes
Operating system & service pack:
Windows 7 SP1
Construct 2 version:
136 and before