lemo's Recent Forum Activity

  • Amazing! Not the ultimate multiplayer plugin yet, but a good step forward :]

  • All good ideas, the IDE could benefit from a few workflow optimizations indeed

    Actually I just posted something related to #1 and some other thing exactly like #3

    Turns out I may be the guy that stole your avatar's brain, will return it asap :p

  • Have a look at Rex's plugin here as alternative to the dictionary

    I find it easier to handle JSON

  • Yup I know, I linked and quoted it in my post above ;)

  • Yeah, like he says would do the trick as well

    So while we're at it, I just added another one, I can't tell if it's in the works or not ;)

    http://www.scirra.com/forum/topic61833_post379544.html

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  • (Couldn't find this suggestion in the search either)

    I guess the title is explicit enough

    When you undo/redo stuff, it's really hard to tell what going on, so if the editor could focus or highlight each event in the sheet where they appear or disappear (e.g like in notepad) that'd be quite helpful

  • Ah good to know ^^

    I just searched and found this post

    Still no chance for a minimal public todo list without votes, and "best ideas" bundled into random mysterious words?

  • (This may have been posted before, I couldn't find it in the search though)

    That part of the UI sorta annoys me from the beginning with C2.

    In the event sheet, when I want to keep an action, but switch from one object to an other, the pop-up that appears by default is about the action, and not about the object...

    To change the object, I have to go all-the-way back, and click like:

    [back]>[back]>[object]>[next]>[next] (or enter, but you get the idea)

    <img src="http://i.imgur.com/595nS.png" border="0" />

    So, my suggestion is to split the "action" column in two parts people can click, and when you click the object you can change it directly

    Back, Next, and done buttons would still be there to navigate, this is just a shortcut

    EDIT: I realize a particular action is only going to happen with specific objects, so there will have to be some kind of reverse-logic to filter the possible objects to choose from...

    Such thing is still doable?

  • austin

    Yeah I can access those links just fine

    I tried some other on games on the site, same behavior...avast is disabled: leaderboards show up, avast is running: nothing happens

    Doesn't matter, I'll set up my own system I guess

  • austin So, anyone else is having issues with antiviruses or is it just me?

    Again, I'm running the default settings on Avast, nothing aggressive really, and I guess lots of people use this thing too

  • Hey there

    Great plugin!

    I'm making a construction game here

    Is it possible to add support for collision polygons, like in sprites?

    Then the collision shapes would also "tile" along with the graphics :)

    EDIT:

    Oh and as srealist said above me, I would also love to see sprite animation events support in there, like "set animation", and "set frame"

  • Hi, this is a follow-up to this topic

    I'm on a project where I need to load external sprite sheets for the main character, and because the player can choose between thousand of them, I can't really use the built-in sprite strip importer...

    Here is the upgraded sprite component I need:

    <img src="http://i.imgur.com/gW4Mc.png" border="0">

    To do this:

    <img src="http://i.imgur.com/vlXiQ.png" border="0">

    Then I just have to load images from URLs into the sprite, and change the "Crop origin" parameter through events to create my animation from scratch.

    If you follow the link I posted above, I made a working prototype using an animated "mask" with blend modes instead, but it's not that good for performance, and adds a bunch of problem with layer ordering.

    Now I don't know if this is possible with a plugin, but it could be quite powerful for a few other stuff, like loading enemy sprites as the player progress through levels, or opening new animations possibilities

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lemo

Member since 17 Dec, 2012

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