lemo's Recent Forum Activity

  • Yep that's the planks I'm talking about

    I was thinking bamboo instead like in the levels

    Or just the same sprite with a yellow-ish tint

  • Thx for the html plugs icons ;)

  • Hey it's neat to try finally try this one without the need of W8

    Now here are my rants:

    -same mouse issues as others

    -my pc is kinda low spec so I had to resize the frame for decent fps,

    but the resizing worked pretty well

    -you could eventually replace the planks at the end for the new levels,

    because they don't fit the desert as well as the forest

    (maybe a more exotic victory sound too)

    -in the desert the melon can have some weird fast bounces before it stabilizes into another jar

    -with the desert jars also, sometimes the pointer gets stuck in "hand" mode or has no effect the second time with the same jar, unless I click another jar then go back to this one (I may play more later to detail this one...)

    Really cool game anyway,

    I wouldn't have stopped playing all the level I didn't have to go now :p

  • You'll have to stick with 2d anyway so I'm not sure it'll be interesting for AR

  • Well you're lucky because r126 just had new "expressions to get peak and RMS levels from analyser effects"

    which seem to include mic input as well

    (I haven't tried it tho)

  • Very nice

    I like how they fit with others IMO

    Did you check out Pode's html plugins already ;)?

  • Hey I'm doing a quick android toy app for a friend,

    but I don't have any device to try it on for the moment...

    Anyone wanna give it a shot to see if things work as they should?

    <img src="http://i.imgur.com/SVv0F9r.jpg" border="0">

    It's compiled for android through CocoonJs and it's the first time I try the process

    Here is the APK: Rabbits_debug_signed.apk

    In html5 it looks like this:

    Rabbits-in-a-box

    -touch the background to make rabbits

    -touch and drag them around

    -drag them to the sides to remove them

    -icon1 changes the background (I still have to make image #2 and #3)

    -icon2 flips the rabbits colors

    -icon3 takes a picture (it works in html5 but what happens in mobile?)

    Does physics performance suck or is fine? How does it fit in your resolution?

    As you rotate the device, the gravity should change and the rabbits should stick to the right "wall" for example in landscape mode. You can test that in the html5 version with the arrow keys.

    Thanks!

  • What's wrong with the php script option?

    If you don't need all the sprite features,

    you may wanna try Pode's IMG plugin (from the html pack),

    It didn't bother with cross domain last time I tried

    (or maybe it was the second link try both :p)

    http://www.scirra.com/forum/behavior-inject-base64-string-as-sprite-image_topic50604_page1.html

    http://www.scirra.com/forum/plugins-pode-html-pack_topic51522_page1.html

  • so what are you waiting for?

    2dfoin I guess <img src="smileys/smiley36.gif" border="0" align="middle" />

    BluePhaze Okay maybe "lazy" was not the right word

    I didn't say a debugger was useless in my post, I was mostly just trying a comparison with the reference search tool.

    And as Gamezilla said in a previous post, people can create a "light" debugger already in their project with text boxes or other outputs.

    Okay it may not be as great as a debugger for "30+ event sheets" projects, or to step through events, but there's already "some" way to follow variables I guess.

    On the other end, I find it impossible for the moment to search for objects in the event sheets efficiently, or visualize their connections...where I believe the "find references" tool could be a great help.

    And for that same purpose, I'm just seeing that as what I would call an "active debugger" tool.

    That's just the way I'm seeing priorities, but all the items in that list are kinda cool of course.

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    pixel perfick I'm the guy who voted for the reference search

    I've never used a development environment with a "debugger" before, but this sounds like the laziest approach possible to me...

    If you structured your events correctly, without mixing stuff all over the place, you should have an idea of the things you have to change if a bug happens, and that's where a better control over references is very important, as you can concentrate on making changes related to specific points.

    And that also works when your project has to evolve...

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lemo

Member since 17 Dec, 2012

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