javissupreme's Recent Forum Activity

  • I can think of a bunch of reasons to have youtube embedded in a game. How about easy tutorials right there in the help menu? Want to buy a new weapon or upgrade? watch the trailer for how the weapons work or what the new expansion is all about. Need to see how to beat a level? Check out the hint video. What about a live Twitch embed? Click on the admins live twitch channel on the side of the game to watch them build the next section of the game. Embedding in html5 is a must. As for SEO i am still building it through a background website server so i can make tons of pages available for web crawlers. Besides its for a TV show so the people going here will not be from "exploring" the internet. They will be arriving to watch extra features/behind the scenes from already watching the show on tv/network. I am making it work as of now using iframes but again its sloppy. There needs to be a way to embed direct youtube videos. It should be an easy task too compared to some of the plugins/things they have already made.

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  • Can we please work on an easier plugin that allows us to embed youtube video's directly? I am using construct 2 for a website and it would be a huge help to be able to embed videos directly into it. I tried an html iframe plugin but its buggy and limited. This would be a huge asset to add if you could guys! Thanks!

  • Answer here bud:

  • It sound so simple but i'm having issues with this. The host clicks the mouse and both the host and the peer fire the same weapon.

    I want the peer and host to fire separate like a normal multiplayer game would allow.

    What is the code to make a peer do something on their own instance like shooting a weapon or using an ability?

    Ive messed around with peer=multiplayer.id and not = but im missing the basic logical statement here. Any help is much appreciated!

  • Ok i got it. Its:

    On peer created - set peerid to multplayer.peerid (make that person their name)

    IMPORTANT:Setting the scroll behavior to "disabled" on the ability window for that object ahead of time we then go.

    Peerid=Multiplayer.MyID (when player is a player) *Enable local input prediction for Peer

    and

    Set scrollto Enabled for that peer.

    Its what you were saying grandbrinus. Thanks it works now!

    Step 1 of 50 done.. lol

  • I cant seem to get the camera to stay locked on each player in a multiplayer format. The game has players able to run around in 1 "world" map. I have tried every tick scroll to player and behavior scroll to object. I have also messed around with "for each player" and strings like that but when the 2nd player joins the game there camera doesnt stay on them. It just wont work. Any ideas? (The camera just needs to lock on to each player and stay on them with them in the middle but getting the camera to behave individually for each player seems to be the issue).

    Example:

    Player 1 joins and can move around the map no problem and they will always be centered on camera (typical scroll behavior)

    Player 2 joins and the camera will not follow them at all.

    Any help is much appreciated!

  • I have a computer programmer with javascript/c++ skills on standby but i just wanted to make sure it would be possible. So you think it should be fine, which is awesome! Regarding the method would any of the numerous tutorials on "how to make a plugin for construct2" suffice? Thank you very much for the prompt replies guys.

  • I scanned the forums but couldn't seem to find a direct answer on how to implement a Google API into the C2 system. Is this done threw java code only? If so can i get some assistance on this topic on how its done? I am very interested in using the Google+ and Google Analytic API's embedded in my game and have a small team standing by with further information on this. Thank you!

  • Joannesalfa

    Thanks for that comment "use &" it solved my problem as well for using things like "Stone:"&Mountain.Stone :)

  • It would be awesome to add a color highlight option to the groups you make in event sheets. Color can help me organize group types a lot easier rather then having to read them all to find what i am looking for. Hope to see it added in next version!

    <img src="smileys/smiley17.gif" border="0" align="middle" />

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javissupreme

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