aminhanifm's Recent Forum Activity

  • aminhanifm

    I guess you try to change actor name while client is joined to a room.

    This is not possible currently. Actor name is changed locally but not updated on other clients. Actor name is used only during room creation and room join. So you need to rejoin to force actor name update on other clients.

    So i have main menu that containing setting to my actor name, then after pressing join random room, it brings my actor name to the random room. for the first time, it's working fine for other actor to see my actor name, then after i leave the room to change my actor name then rejoin the room, my name appears to same like the old one.

    If i need to update on other clients, how to do that exactly ? because i followed photon-test.capx to use this naming actor event.

  • I guess i found a bug here, when i set my actor name to username variable for the first time, its working fine. After second time i change my username variable, my actor name won't be set to newer one. Anyone facing this problem ?

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  • Ah it happens when "Using worker" is enabled on properties, but when i unchecked it, the problem disappeared.. Thats weird :/

  • Hello, why am i getting black screen when adding photon plugin on Construct 3 ? even though i already set the protocol to wss.

    But i able to open Capx example files of photon and c3p but using C2 runtime on Construct 3 and its working fine, only when using Construct 3 runtime that appear to be problem.

    Note : Im currently using photon plugin v 4.1.0.2

  • Yes it is, just open your construct 3 then open the capx file just make sure all plugins that on capx are installed on your C3.

  • And, aminhanifm, is that link only for construct 2?

    Yes but isn't construct 3 able to open capx ?

  • I did a little looking into firebase tonight. I'm a little confused. Every man and his dog seem to have their own method of connecting to firebase. Some use other applications, some use plugins, and some use the scripting feature, and there seem to be a lot of hoops to jump through.

    What is the best way you think to impliment firebase? aminhanifm

    And if anyone else has input on how to impliment cloud data storage, let me know.

    Maybe you can try for the first time by checking this page agittm.itch.io/construct-2-facebook-firebase , he gives a free example for connecting to facebook and firebase with comments.

  • Alright ! :D

  • you can use rex_firebase plugins to save player's data on cloud. Firebase provides a large storage and database, about tutorial try to check rex's weebly, he puts the example also there.

  • As far as i know, you can use facebook api to save their profile then save their score, level, etc to an array then save it to firebase. So if they logged in to facebook, they can load their array depends on value they have by request at firebase. And you need to setting the permission on firebase so players can write and read their own array there.

  • > ThePhotons How can i make a kill counts after my bullet colliding an object without adding a kill count to another players? because i got stucked on this problem that the another players also get the kill counts

    >

    How do you add kill count?

    Using player properties looks like the simplest option if you need to synchronize count across network.

    Yes but sometimes it doesnt added when i killed another player..

  • Hi.

    What is the difference between using photon and the C2 plugin?

    I know the limitations of the free photon account but are there differences in the connection?

    Is the connection using photon better?

    You can check the differences between c2 official plugin and photon plugin here, with the explaination

    https://www.scirra.com/tutorials/9431/f ... hoton#h2a4

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aminhanifm

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