aminhanifm's Forum Posts

  • Why is Photon plugin not working with the new updates of construct 3? it is working fine in r225 but not with later updates.

    I guess it's because of Construct 3 update R226 already using javascript modules that will affect to classic script type of plugins. Plugin developers need to update their plugin to make it back to work again using modules script type.

  • I just tried signing in to Google Drive in NW.js and it worked fine for me.

    A 500 server error usually means a problem on Google's side - maybe it's a temporary outage.

    Well, i'll try again later.

    Thanks !

  • I can't log into my Google Drive account, actually i'm just trying this version and this is my first time using C3 Desktop App. So i'm not sure if it's a bug or some kind of error.

    Currently at C3 r213 Beta version (NW.js C3 Desktop App).

  • Have you tried this ? youtu.be/pdtqjw1J8_U

    By changing fullscreen mode to scale outer and set your UI to fits with any size of windows or even mobile phone screen by adding some events.

  • you can save player's progress using localstorage, and to make it more save, you need to put it on cloud storage like firebase storage that provides free service. Currently, rex's plugin for firebase is still working fine on Construct 3.

  • Have you tried this ?

    On any touch >

    (Inverted) is touching textbox > Set texbox unfocused

  • Actually, autosave file is saved on your current capx directory. Have you check if it's there ?

  • All you need is to use Array with width 5 and height 2 (for score and name) to keep high score and Localstorage to save array data.

    Let's assume that you have 5 high scores and it saved on array, then you have another high score that need to be placed on 5th high score, just make an event to check if 5th value on Array.X number 5 is lower than your new high score, then set 5th value of array.X number 5 to your new high score, then do sort and reverse. It will automatically set your new high score to board.

  • I just created multiplayer platformer game using free plan of photon plugin.

    here is the link of play store :

    play.google.com/store/apps/details

    and itch.io also for pc version :

    amin-hanif.itch.io/tag-runner

    I tried to change ws to wss and it was still not working, then i turned off working mode on Construct 3 properties and it's working fine after.

  • Thank you so much !

  • Hi guys !

    I have been fully released this game for PC ! it has same control with mobile but PC version is actually ads free, high fps, more easily to control.

    So give it a try :D

    Here is my itch.io page : amin-hanif.itch.io/tag-runner

    Don't forget to give a feedback for this game. Thanks !

  • Hi everyone !

    I made this game with my brother for a gamejam within 4 days actually, but i had failed to export the game before, so i made this one better by fixing and adding some features within 2 weeks.

    This game has many features to play fun together.

    Just a short description, this game is a platformer game with online feature, to play this game you need at least 2 players and max 4 players in a room. At the first start of the game, one of player will be the enemy which only get scores after tagging another players. And players should run away from enemy to avoid getting tagged. Players will get a score every second. So you will have to make rules to end the game (i.e : whoever gets 1000 scores, won the game).

    play.google.com/store/apps/details

    Official gameplay :

    Subscribe to Construct videos now

    Please help us to make this game better by trying or giving review about this game :D

  • aminhanifm

    Sending t0 in event is even better idea than storing it locally. Then you don't confuse different pings running in parallel.

    But you do not need to do anything each tick or second. Check ping whenever you need it. Maybe once per room join. Send an event with the current time to yourself. When the event received, subtract the time stored in the event from the current time. The result is rtt or ping.

    Ahh i'm gonna try it soon, thanks anyway :D

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  • DMW

    I guess you are from Indonesia which where i'm coming from also, haha. It's because the internet provider i bet.

  • Actually it's happening here also, i got stuck at transfer progress 100% whenever build on android, but its work when im building it on NW.js. To solve this i used vpn app on my laptop, and it's working smoothly after.