NN81's Recent Forum Activity

  • hello people,

    i have a serious problem due to the way the 8-dir-behavior manages collisions between player sprite and solid-walls.

    I've associated animations "idle" and "walk" if the Player is moving or not, The plugin however causes that when the sprite collides the solid wall, is automatically stopped then moves a few pixels then stops again, and so on for a fraction of a second during which the above animations obviously change madly from one to the other '..

    I'm really annoyed about this thing so much that I opened a dedicated topic in the "bug" section, nevertheless I decided to open this other topic even if someone could suggest some solution.

    Thanks to whoever wants to help me

  • Problem Description

    8dir-plugin, collision wall, animations problems

    Attach a Capx

    https://drive.google.com/open?id=0BwNG7 ... EdueFJEUk0

    Description of Capx

    Simple example file, a room with walls, a cube to move that changes color (animation) when it is "idle" or "walking".

    Steps to Reproduce Bug

    • Run the project, use WASD or ARROW_KEYS to move the cube.
    • Move to a wall, and when Cube it stops moving, due to the solid collision of the wall, go back and forth, repeat what you want

    Observed Result

    You should notice a quick "flash" of the cube, it changes crazy color / animation,If you hold it against the wall.

    Expected Result

    The cube should not change "madly" animation

    Affected Browsers

    • NW.js: (YES)
    • Chrome: (YES)
    • Edge: (YES)
    • FireFox: (ND)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 10 Pro, 32bit

    Construct 2 Version ID

    Construct 2 R244 32 bit (i have tried Construct3 beta, and is also affected...)

  • > sorry but on my old notebook, the prototype don't work, black screen > <

    >

    It took me a hour but now it works. I think you spend at least a hour in my game so extra for you the game is now on Scirra Arcarde too.

    Unfortunately my old notebook has a webgl gpu blacklisted, I think the problem of not being able to play is related to this. I will try to play the nw.js version on another computer when I have an opportunity.

  • sorry but on my old notebook, the prototype don't work, black screen > <

  • hi guys,

    android version is release ^^

    https://play.google.com/store/apps/deta ... crapattack

  • Scirra Arcade for me too XD

  • What do you need changed and why?

    for example adding extra cordova plugins that i need in my apk

  • Coming soon only on Android devices, We have decided not to publish for the moment on iOS devices > <

    anyway, we have the desktop version Discounted 38%, do not miss it !!

    https://catom-games.itch.io/crap-attack

    https://youtu.be/YQ6CKx4VX_w

  • Hey guys, when I hit the first time a coin for playing a sound, the game stop for about 1sek. So obviously I tried out the Preload action. Also I made sure that the Project setting for preload are set to yes... but when I start the game with chrome the problem still.

    Can anyone please help becouse I'm getting a bit crazy :'D

    P.d.: Sorry for my english

    thanks,

    Rakowu

    be sure to put the file in sounds folder, NOT music, otherwise they dont preload

  • hi everyone,

    i have built an android apk of my game, using crosswalk and cordova, i have 3 musics on my game And a dozen of sound effects in .ogg format at very small size (each 10Kbytes more or less)

    the problem that i have noticed is that running with preload sounds option enabled the game It takes about a minute to start

    without preloading sounds the game Starts immediately.

    im sure that smallest sound effects isn't the problem, because i have tried to move all sound effects in Music folder, Whose files as you know are NEVER preloaded, and starting the game with preload option enabled and SE folder EMPTY, takes EQUALLY a minute to start

    What could be the problem for you?

    EDIT solved by preloading each files with single preload event at firs layout start, no preload otpion enabled, no loader layout.

    i think the problem is some Incompatibility between android crosswalk and "preload sounds" option.

    Now everithing work fine and preloading my sound folder is a joke

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  • This is a video about export .capx file to android via cocoon:

    thank you very much to answer, fortuntely i have discovered lot of things those days about export and build apk and run in mobile devices ^^

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NN81

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