NN81's Recent Forum Activity

  • But how can i force it to make bullets spawn always at the same distance independent from playerbox moves??

  • please help me solve this, why when i move forward bullets go closest and when i move back they increase distance? what wrong in my events?

    here the little video demo

    https://drive.google.com/open?id=0BwNG7 ... WFWdDZqYmc

    here the capx

    https://drive.google.com/open?id=0BwNG7 ... C13dkh2dUE

  • You need to understand the difference.

    Initial Frame setting is not for defining starting frame of an animation.

    It's used to select which frame will sprite be displaying after it's created.

    Starting frame of any animation is frame #0. If you need to start animation from another frame, you can do it with events.

    yes thank you

  • there was a general rethink on the animations assets that people had given me, a shorter route would make me comfortable ^^

    i have to move them all manually.. Construct3 does?????????

  • > "why this in object properties choose frame only for the "default" animation and no for others object animations? no way doing this whit action event?

    >

    Did you try it? It applies to all animations.

    no i did'n t

  • "Initial frame

    Set the initially displaying animation frame from the object's initial animation. This is a zero-based index, so the first frame is 0. This can be useful for storing different tiles or scenery in different animation frames of a single Sprite object type."

    why this in object properties choose frame only for the "default" animation and no for others object animations? no way doing this whit action event?

  • any update about this? i'm still waiting for a non-bugged 8dir behavior..

  • One tip from me is to wait with the Mac and Linux versions a while until you have tested that they work 100% first. Because if you release the game and those versions break on many users systems then you'll get tons of bad reviews. And a lot of bad reviews for a newly released game = no sales and a dead game.

    I have even removed my linux version of my game on Steam because the market is tiny and all it did was generate a lot of frustrating bug reports

    understood thank you

  • Yes, you'll need a macbook or a desktop mac. You can export on Windows/Linux, but the resulting OSX port in the folder is not guaranteed to work.

    ok, grazie mille

  • uhm.. Ok.

    so, i need a Mac to export my game with Construct3 right? because uploading on Steam SDK with C2 exported OSx version from windows is "corrupted"?

  • hi guys,

    you have experience in publishing on STEAM platform, the linux and Mac versions of a game exported into NW.js?

    first question is: why i need to add ".x64" if in reality the .nw file does not have extension?

    last question is: i need a Mac for upload the OSx version of my game?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • they talk about us ^^

NN81's avatar

NN81

Early Adopter

Member since 9 Feb, 2017

None one is following NN81 yet!

Trophy Case

  • 7-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

9/44
How to earn trophies