czar's Recent Forum Activity

  • I spent an hour trying to trace a bug today. (Not helped by lack of debugger.)

    Of course it was a very bizarre "bug"

    It turns out that Deactivating a group "MyGroup" will deactivate all groups of the same name in all event sheets, not just the Event Sheet that does the activation/deactivation.

    It really highlights the fact that C2 needs to have some code analytics.

    1. Groups with same name

    2. unused objects

    3. unused variable names

    etc etc

  • I am working with C2 everyday and it is really highlighting some of the major deficiencies. Debugger we are all aware of but many little things too.

    1. It should be much easier to switch between a layout and the associated event sheet - e.g., F12 could toggle between the two

    2. If I open the even sheet I would expect that the layers panel is updated to show the layers of the associated layout (if one is available). This has caught me out so many times now.

    I really hope you guys put more time into usability of C2 - the features are awesome but working with it on big projects is painful. It is like writing a thesis in notepad. Can be done but very painful.

    It would be great if a roadmap was published so that we could anticipate what might be on the short/medium term horizon.

  • Without a capx it is difficult to say - post a demo if you like. that may help.

  • The problem with game graphic packs (this one included) is that they never contain characters. Only terrain.

    Most developers can create passable terrain but only very few people can draw characters and animations. Without the characters the terrain essentially becomes worthless as you will never find a character animation that fits the style of the terrain pack.

    my 2c worth.

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    We really need to have a better IDE.

    We need to be able to debug. Step through code, trace variables.

    We need better code analytics - which object are never used which functions don't exit. etcWorking on a large project with three developers highlights how poor the C2 environment is.

    We need bookmarks in the event sheet so that we can just "ctrl-2" and jump down to bookmark 2.

    In design we need rulers and guidlines. Ala photoshop so that we design our screens easier.

    We need a decent bitmap font system. The spritefont as a 3rd party plugin doesn't cut it.

    We need keyboard shortcuts in the even sheet. ctrl-home jump to the top. ctrl-end jump to the bottom.

    We need to be able to merge projects.

    We need to be able to search across all event sheets. e.g., find where this variable is created.

    We need Local variables that are only available within that event sheet.

    You need to make it much easier to collaborate on a project with multiple developers. At the moment the entire IDE is way too basic.

    I believe your next push should really be around making C2 easier to use. Give us tools that help development and aid maintenance and collaboration.

    I really enjoy the results I am getting from C2 but compared to development environments that I am used to working with C2 is very primitive and requires many work arounds and "tricks" to get much productivity out of it.

    Obviously I am not talking about a project with one layout and one event sheet but you try working with 20 layouts and just as many event sheets and that really highlights the short comings.

  • Whether or not you personally believe a stretch from edge to edge is a bad idea shouldn't determine if the function should be made available. In many cases I believe it would be a perfectly acceptable solution and I would have thought that it would be a basic concept that would be supported by default.

  • Even then you could have a "morph animation" so that the player turn from one to the other and then you make it invisible while you make the other (which looks the same) visible. That way you can the different controls but for the player it looks like one character.

  • Numonic Sorry to state the obvious but why not have two player characters? One would be visible and when you switch from one mode to the other it would switch which character you are controlling.

  • Ashley I agree with Joannesalfa we need to be able to stretch from side to side irrespective of the ratios. It would certainly solve a common problem.

  • Epox

    That is very cute. I love the narrator's voice, it makes it sound very different.

    Two things I noticed. I accidentally hit next button twice and started hearing two pages being narrated at the same time. I tried to recreate but I haven't managed to yet.

    The story is very long, probably too long for one sitting for young kids. It would be great to break it up into chapters and have a simple resume or start from chapter ability.

    I love the graphics.

  • very interested to see more :)

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czar

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