czar's Recent Forum Activity

  • ludei Any news on CocoonJS 1.4?

  • sounds like a good option Ashley. please do as wrap is pretty limited at present.

  • The visible screen can not be determined at design time. Maybe it would be different if cocoonjs actually adhered to the scale options but it doesn't.

    It means that wrap cannot be used for a project that is exported to to cocoon and that needs to work on a 4:3 device and on a 16:9 device.

    It would be a great solution if wrap had an option to wrap to the boundaries of the visible canvas. i.e., it wraps as the user expects. The fact that layout size cannot be adjusted at run time makes wrap too restrictive to use.

  • KYATRIC. Oops I had made two capx. I will update the link.

    I am aware that wrap works with layout size. However, that does not change the fact that as a behaviour wrap does not do what you would expect it to do and exporting to devices with differing aspect ratios essential makes wrap pointless.

    There are two solutions.

    1. Allow layout size to be adjusted dependent on the device.

    2. make sure wrap goes to the edge of the visible screen.

  • Link to .capx file (required!):

    dropbox.com/s/qj5snyb8beupyz7/WrapBug.capx

    Steps to reproduce:

    1. Open up capx ensure running in letterbox scale - both players are correct

    2. Change scaling to be scale outer - only blue player is correct. Purple player wrapping at layout size.

    3.

    Observed result:

    Expected result:

    When we develop for 4:3, for example ipad, we have to let the layouts bleed so that the layout also look good in 16:9 environments, e.g., android phone or iphone.

    This happens if we export to cocoonjs as it ignores scaling and will always scale outer.

    Currently the wrap behaviour cannot handle both formats.

    I believe this is a bug.

    I will have to develop my own wrap functions to solve the situation the current wrap behaviour is only useful if your game never changes aspect ratios.

    Browsers affected:

    Chrome: yes/

    Firefox: yes/

    Internet Explorer: yes/

    Operating system & service pack:

    Construct 2 version:

    132

  • dben428 can you explain, maybe using an example, why you are so excited about the dictionary object? How is it different than webstorage and what challenges does it help you overcome?

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  • Ashley, is there any way to reset the wrap so that it wraps to the dimensions of the screen? At the moment it is essentially broken if you want the object to wrap in screen with different aspect ratios.

  • When I am making a complex composite background I often find it difficult to select the sprite that I want to shift or otherwise alter. Apart from moving other sprites out of the way I have not found a good way to deal with multiple overlapping sprites on the same layer.

    I was thinking that it would be great if we could use the z-order panel to select the sprite as a simple alternative to direct clicking the sprite. The most obvious solution would be double clicking the item in the panel.

    <img src="http://i39.tinypic.com/m7vgo.jpg" border="0" />

    Any one got an alternative method of selecting sprites that I don't know about?

  • I guess it isn't clear what it is you are wanting to accomplish.

  • Arima see how the edit box has the code nicely colour coded? I was expecting the entire event sheet to be coded in the same way. It would certainly help with readability. In my experience thatis how most IDEs work.

  • Arima Hi I must be missing something.

    I thought the idea would be that the colour in the edit box would also be used to display text in the event sheet. I just get black. I have gone through the colour definitions and colours are being used.

    <img src="http://i43.tinypic.com/5y9jya.jpg" border="0" />

  • Good to hear ASHLEY. I am fully aware that you have time restrictions and varying priorities. Thanks for replying.

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czar

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