jegcelorio's Recent Forum Activity

  • Glad that someone is posting this!

    I'm actually waiting for answers to a similar thread!

    Have you found a tutorial yet? Any info will be helpful!

  • Hello Scirra Community!

    I'm wondering if C2 allows developers to define our own touch gestures. For example, how can I program a touch object if I want the player to touch the screen describing a circle or a square as a condition to trigger an event?

    I'm thinking about quick events "ala" God of War where the game shows the player a certain movement, and he or she must replicate it as a touch gesture.

    I'll appreciate any tips/comments/insights!

  • GeometriX: Thanks for the tip about using the search function to select events/actions while typing! It's way faster!

    Whiteclaws: Keep programming, you'll eventually see the rewards!

  • Hello Scirra Community!

    Is there a plugin where all the action/event coding we do with click/touch can be typed using a keyboard?

    It would drastically increase our developing time!

    I know that one of Contruct 2's main features is the ability to prototyype fast without using complex code syntax. However, once you become used to to the action/events and compare them to typing in the keyboard (especially declaring variables), "the old way" seems faster.

    Thanks for all the opinions/insights/solutions regarding this comment.

  • Great article! Even motivational! The interesting part of the tech marriage between Counstruct 2 and Nintendo's e-Shop would be if we as designers/developers have to use the Nintendo's dev kit up to certain extent. Having a 100% exporter to Wii U with all the functionality of that console's controls would be awesome!!!

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  • mineet

    I'm glad you enjoyed it! Thanks!

  • Excellent! I'm implementing it to see what happens!

    Thanks rabidsheep and zatyka!

  • Have you tried the nth touch action of the Touch object???

  • Hello Scirra Community!

    I know there are several tutorials related to the following question, but I just can't find the exact tutorial/forum thread.

    How can I make a camera to scroll vertically down, so if it hits the player, the player gets destroyed? The camera must have a movement on its own, and not dependent on a character with "scroll to".

    Here's an example from the Second Level of Battletoads:

    Subscribe to Construct videos now

    (I don't want the camera to stop).

    I'll appreciate your answers!

  • Great!!! I'm in!!!

  • California Cheers!!!

    FLUKE go with one idea that "just feels right", develop it, and finish it! The real trick is trying to know when to move to the next stage. There will always be room for improvement, but you must be confident that you've hit a certain point where you are confident with your production. It is an art by itself. Take risks and go with them!

    : You are an inspiration to everyone in this community. Thank you for your kind words!

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jegcelorio

Member since 14 Dec, 2012

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