mrline's Recent Forum Activity

  • if anyone is working on a match 3 or has a capx saved in his pc please share ...

  • this game is made by alextro candycancombo.bitballoon.com

    its very similiar with the game iam about to make. can anyone explain me how he made levels ? for the moment iam using 1 sprite with 4 frames. in the start of layout pick random frames. but i dont want to pick random frames. i want each level to start the way i placed sprites. please help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • Thank you so much. both of you

  • i have 1 sprite and copied it 10 times in the layout. for example imagine 10 copied squares. now i touch 3 squares and these 3 squares change animation to a smaller square. everything is okay here. the animation affects only the squares i touched but later when an fuction is enabled. i want these 3 squares i touched to change animation. here is the problem. all other copied dots gets the animation after function. any solution ?

  • iam working on a match 3 game.

    there is 1 sprite with 4 frames. prntscr.com/exddku

    when i touch blue dot i want it to change animation to a smaller dot. same thing with other colored dots.

    example (i touch blue dot ( animation change to a small blue dot ) and then touch green dot ( green dot change animation to a smaller green dot ) and then these 2 dots blue and green swap positions with each other. after swaping positions blue dot gets default size animations and green dot get default size animation.

  • thank you (y)

  • how do i select 4 squares. for example

    ina grid with 20 squares when i click square 1, square 2, square 3, and square 4 they are selected, not moved or something just selected. and later i click other squares for example like square 5 , sq 6 , sq 7 and sq 8. when i click sq 8 they swap positions. sq1 goes to sq 5 and sq 5 goes to sq 1's positions. and so with others.

  • thanks

  • imagine a dot. dot on collision with object 1 .... dot get a new animation with a spike on the left side... later dot on collision with object 2.... dot get a new animation with another spike with the right side but without removing the first animation ( the spike on the left side ?

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  • i have a problem with trail. i use spawn to make a trail behind the character.

    my game has these mechanics : when character moves 47 px right it spawns a 47 px long trail behind but when the character moves too fast it skips the spawn part and leaves a part without trail. how can i fix it

  • how do i make character spawn 2 trails like this prntscr.com/ea0eqf

  • my game is simple. you have to put your finger above the character and move him up, down left right only. like drag and drop, but only in 4 directions. any idea ?

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mrline

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