http://hungryhalgame.com/ made with C2. Is both on android and ios. and it works fine, i would never ever guess that it was made with C2. because it works just like other games made with unity or other tools. anyway if you are looking for another game more successful search for " There is no game " on the android only. Its close to reaching 5M+ downloads. It doesnt matter if its made in C2 or Unity, if its good people will play it.
R0J0hound
goo.gl/qZpfJ5
thats a demo .capx
is in touch = rotate 45 degrees
is not in touch = rotate -45 degrees
the physic object doesnt fall as it should but it gets stuck in the platform.
still have the problem with collisions with other physic immovable objects. It passes through them
Please bro just screenshot the event..
— please can you provide a .capx ?
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Yann
button1 is touched - action - is destroyed ?
how to rotate a physic object 45 degrees ? i have used rotate toward angle but it doesnt go well with other immovable physic objects, it passes through them. apply torque works fine but it rotates forever and i cant stop it to 45 degrees.
for example. i have created a limited revolute joint from 0 to 45^. when key is down apply torque and when object rotates from 0 to 45^ as its the limit of the revolute joints. in that moment after reaching the 45^ i want to stop applying torque.
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how do i stop 2 physic objects from colliding with each other. they can collide with other objects but not with each other.
imhotep22 fixed it. and if you find it bothering just dont comment. no one is forcing you.
goo.gl/Vxk9gn
An object which rotates toward angle ( 5 degrees toward 45 ) has collision problem with another object which is immovable. it doesnt collide but it continues it's way to make a full 45 angle.