EvasiveBits's Recent Forum Activity

    10:30am in the US, still can't download, error says it's on our side (Microsoft) I assume. But I will be testing and will notify you when I'm able to download.

  • We'll use your example: ["Hey there, "& playerName &"."]

    In the sheet's cell write "Hey there, playerName."

    Then when you set text use this replace(CSV.At(row,col),"playerName",playerName)

  • zumwaltwood answered the question. I want to point out why your original approach didn't work.

    The reason why what your doing doesn't work is because a variable is stored data. You are trying to store a line of code which is a computer process. These types of misconceptions happen with non programmers, but they are valuable lessons. Even if you don't plan on learning to code it will help if you watch a few videos or read up on programming basics.

  • It's hard to tell what you are really trying to achieve, but there is a choose() expression, look into that.

    If you want 2 bullets just split the idea into 2 actions.

  • There are lots of options, to keep the system you have; on the player collide with coin event add another condition, coin is visible

  • As every game, trial and error. Just start.

  • If your testing performance you should create a text object and have that display fps. Debug is for seeing values of objects, so there's that.

    Only thing I can think of is it may be the browser, try a different one if you haven't already.

  • Use on tap for the jump instead of any touch start, that should do it.

  • Actually deleting "is falling" will severely shorten the jump, I'm testing it myself now. This is game dev, trial and error.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Try deleting is falling.

  • First Event

    + Touch: Is in touch

    + Player: Platform is falling

    -> Player: Set Platform gravity to 7000

    -> Player: Set animation frame to 2

    Second Event, this has the same conditions, but the "is in touch" is inverted

    + Touch: [X] Is in touch

    + Player: Platform is falling

    -> Player: Set Platform gravity to 1500

    Hope it helps.

  • No stupid questions your learning.

    Don't do a sub event.

    Don't invert those conditions.

    Copy the two conditions and replace on any touch end with the two copied conditions.

    Then invert "Is in touch"

EvasiveBits's avatar

EvasiveBits

Member since 26 Jan, 2017

Twitter
EvasiveBits has 2 followers

Trophy Case

  • 7-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

9/44
How to earn trophies