cangelodawg's Recent Forum Activity

  • My 7 year old just submitted a game for the Construct 3 game Jam. He made the concept, artwork, and did everything himself except he needed his 13 year old brother to help him make it recognize finding 3 castles which fits the threes theme <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    He is really proud and excited about submitting his first game. Words of encouragement / comments on his game would be much appreciated.

    http://www.newgrounds.com/portal/view/694140

  • My 7 year old just submitted a game for the game Jam. He made the concept, artwork, and everything except he needed his 13 year old brother to help him make it recognize finding 3 castles which fits the threes theme <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    He is really proud and excited about submitting his first game. Words of encouragement / comments on his game would be much appreciated.

    http://www.newgrounds.com/portal/view/694140

  • Y'all have been awesome. He loves watching the stats and seeing the comments. he is working on something else, but I'm encouraging him to polish this one too.

  • Thank you all...my son loves all of the additional plays and comments. He added a high score leader board (which my 6 year old is first as guest). I think my 12 year old is hooked on game development now

  • Thanks for the kind words...I'll pass them along...or feel free to put them in the comments section for his game. I can tell you that he checks the comments and it will motivate and encourage him...he was excited last night to tell me that it had been played over 100 times and what countries players were from who tried it

  • My 12 year old made a simple game. I'm proud of him for finishing a game finally and putting himself out there by uploading it. Some of his unfinished games have simple but good game mechanics, so hopefully he keeps it up

    https://www.scirra.com/arcade/other-games/dodgey-7117

  • Okay...I think I understand now...the wildcard event has to be denoted on the server as event '*' and then you pass an array of data which includes the actual event and data.

    Unfortunately not what I wanted, but I get it.

  • How to receive emitted "event" data

    The program connects to the server successfully.

    I emit messages to the server every 5 seconds successfully (server outputs the data sent)

    The server emits a message every second.

    All works AS LONG as the server emits the message with event "message".

    ex:

    socket.emit("message", "Hello World"); from server Works with construct socket.io client on Message event

    BUT

    socket.emit("setText1", "Test"); from server does not get caught by construct socketio client on Message nor on Event / wild card event

    How can I catch events sent from the server ... I assume using On Event or wildcard event, but I'm apparently doing something wrong as it does not catch these.

  • I need to make a prototype using a video, but I will not have internet access while showing it.

    What directory can I put the video in and what do I need to specify in the source for the video object to work with the run button in the editor?

    Thank you

  • From the eventList....On room list and On room list update flash in and out from the event picker. I can always select them though

  • Can this plugin work with photon server as well?

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  • thanks for the reply...that creates plenty of waste for my needs. I'm just sending simple info via a socket to a node.js app...it looks like my case is better off creating a simple message string with custom delimiter. Was trying to short cut that with something more standard

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cangelodawg

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