cangelodawg's Forum Posts

  • My 7 year old just submitted a game for the Construct 3 game Jam. He made the concept, artwork, and did everything himself except he needed his 13 year old brother to help him make it recognize finding 3 castles which fits the threes theme <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    He is really proud and excited about submitting his first game. Words of encouragement / comments on his game would be much appreciated.

    http://www.newgrounds.com/portal/view/694140

  • My 7 year old just submitted a game for the game Jam. He made the concept, artwork, and everything except he needed his 13 year old brother to help him make it recognize finding 3 castles which fits the threes theme <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    He is really proud and excited about submitting his first game. Words of encouragement / comments on his game would be much appreciated.

    http://www.newgrounds.com/portal/view/694140

  • Y'all have been awesome. He loves watching the stats and seeing the comments. he is working on something else, but I'm encouraging him to polish this one too.

  • Thank you all...my son loves all of the additional plays and comments. He added a high score leader board (which my 6 year old is first as guest). I think my 12 year old is hooked on game development now

  • Thanks for the kind words...I'll pass them along...or feel free to put them in the comments section for his game. I can tell you that he checks the comments and it will motivate and encourage him...he was excited last night to tell me that it had been played over 100 times and what countries players were from who tried it

  • My 12 year old made a simple game. I'm proud of him for finishing a game finally and putting himself out there by uploading it. Some of his unfinished games have simple but good game mechanics, so hopefully he keeps it up

    https://www.scirra.com/arcade/other-games/dodgey-7117

  • Okay...I think I understand now...the wildcard event has to be denoted on the server as event '*' and then you pass an array of data which includes the actual event and data.

    Unfortunately not what I wanted, but I get it.

  • How to receive emitted "event" data

    The program connects to the server successfully.

    I emit messages to the server every 5 seconds successfully (server outputs the data sent)

    The server emits a message every second.

    All works AS LONG as the server emits the message with event "message".

    ex:

    socket.emit("message", "Hello World"); from server Works with construct socket.io client on Message event

    BUT

    socket.emit("setText1", "Test"); from server does not get caught by construct socketio client on Message nor on Event / wild card event

    How can I catch events sent from the server ... I assume using On Event or wildcard event, but I'm apparently doing something wrong as it does not catch these.

  • I need to make a prototype using a video, but I will not have internet access while showing it.

    What directory can I put the video in and what do I need to specify in the source for the video object to work with the run button in the editor?

    Thank you

  • From the eventList....On room list and On room list update flash in and out from the event picker. I can always select them though

  • Can this plugin work with photon server as well?

  • thanks for the reply...that creates plenty of waste for my needs. I'm just sending simple info via a socket to a node.js app...it looks like my case is better off creating a simple message string with custom delimiter. Was trying to short cut that with something more standard

  • I am trying to work with an array. I want a 1-dimensional array and I push the items into it.

    I created an array object called msgArray and configured it with:

    width: 0

    height: 0

    depth: 0

    on a button press I push two separate values "roll" and "2" in the x-axis.

    If I display msgArray.asJSON in a text field it gives me a valid string with two empty cells in the "data" part :/

    "{"c2array":true,"size":[2,0,0],"data":[[],[]]}"

    IF I initialize the array with width: 1, height: 1, and depth: 1 everything works as expected, but wastes plenty of space due to the added dimensions.

    I'm guessing, that I am doing something wrong as I can't imagine that we would be forced to have a 3-D array

    Thanks for any assistance

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • bump

  • I have it narrowed down to two fairly different laptops. I need two on a limited budget...here are the links with my view.

    Used by youth for:

    Construct 2 development & testing

    Arduino programming

    NXT-G LEGO robotics programming

    Here is a cheap option. DELL Latitude E6400 Notebook Intel Core 2 Duo 2.80GHz 14.1" 4GB Memory 320GB HDD DVDRW NVIDIA NVS 160M

    + Bigger Screen

    + dedicated graphics gpu

    + Can be upgraded to 8GB (not sure if that would help much here)

    + Can buy 2 for $550

    • older processor
    • Windows 7 Professional instead of Win8
    • Refurbished is okay but sometimes not

    Dell Latitude

    ASUS VivoBook X202E-DH31T 11.6-Inch Touch Laptop

    + Energy efficient

    + Light and very portable

    + Touch screen (help in basic Win 8 app testing)

    + Win 8 Home Premium (64-bit)

    + HDMI output

    +/- Smaller Screen (could be plus since it is closer to standard 10.1" tablet size).

    • Integrated graphics gpu
    • Cannot add memory (may not be a big deal)
    • 2 of them cost $800 vs $550 of the other laptop

    Vivobooks

    Even though it's $250 more total for two, I'm leaning towards the Vivobooks because of the touch screen, Windows 8, newer generation processor, and portability.

    I know you mentioned a tablet is a much better for testing due to the way you hold a tablet vs notebook, but I have a couple of android tablets to test...assuming I am developing for Android & Win8 I will have a true feel of how it plays in tablet form.

    The screen is smaller, but I do a lot of work on my Transformer Prime 10.1" tablet remotely accessing my desktop (now becoming ancient)...while the 14.1 inch would definitely be nicer to work with, I think the kids will be fine with the 11.6"...this is my biggest concern and I may just be rationalizing the decision.

    Also...since it has HDMI, I can use it with my monitor or my HDTV television.

    In theory, I believe the Vivobooks will last the kids 3-5 years of use vs an estimated 2 years with the E6400

    Am I missing anything and thinking straight? Thanks for all your advice and input so far.