Jax's Recent Forum Activity

  • Thanks Plowman for sharing a working link to the project. I have been working hard to organise a solid press release for it to better spread word so hopefully things can turn around for the Kickstarter before it's too late ^ ^

  • Thanks heaps for the support and tips!

    Look for teams to crowd fund with,

    More people joining forces, more the chance you will succeed. People trusts a team more.

    Also you need a lot of marketing muscle to pull it off. Not going to be easy.

    I have recently been approached by another Sound Engineer so I am going to be entering into a live chat with them over the next few days to discuss the possibility of expanding Adaptive Music to also include Adaptive SFX packages as well.

    I completely agree with using adaptive music for games--the rest of the game interacts, why in the world shouldn't the music? If kickstarter doesn't work for you, you may find luck with finishing one complete group and releasing that on asset stores and using any success with that one to fund subsequent ones. And, in case you were wondering, Construct 2 makes adaptive music very easy to implement (I've made several instances of it).

    I originally wanted to complete an entire Themed Pack for the project but the costs to upgrade my equipment and then secure the non-trial copies of the audio software make it somewhat out of my reach which is why I started the Kickstarter project off to try and raise enough funds so that I can produce the music to an expected high quality standard.

    I really like the way Construct 2 handles events and have found that this approach to scripting is now becoming more common even in the big engines like UDK and Unity 3D but of cause Construct has been at it since the beginning and have it down to a fine art already whilst the new-comers are still finding their feet ^ ^

  • Hey there yes they are the music packs being created. The content is intended to be easy enough to assemble that additional audio editing software should not be necessary for deployment.

    It is my project and I suppose I'm still finding my feet with the correct way to let others know that it exists.

    Some of the information I have been told states that I shouldn't mention it's me who is the creator as this seems more like a professional press release and then other sources advise the complete opposite to this. It's surprisingly confusing trying to just get a dream I have turned into a reality O.o

    I really want the ability to create an abundant resource of music that can be easily picked up by content developers and assembled with minimal effort as I believe this dynamic approach can lead to the possibility of increased end user immersion during gameplay if the background music is adapting to the very actions of the player in the game.

  • This game looks really impressive and considering it is a platformer it pushes that style beyond what I had ever considered possible. Nice!

  • I once had something similar to this on my phone it was endless hours of entertainment XD thankx for sharing !

  • I've never considered this approach even this is really cool.

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  • Maybe if you call it something else then you will be all sweet with the IP Infringements. The general idea tho is great and I feel a lot of modern RTS games are straying away from good basic gameplay mechanics in favour of special effects.

    At the end of the day a good RTS needs good gameplay mechanics and it's funny how the originals had that pretty close to spot on and it's just progressed worse not better for the most part. Unit Queues being an exception to this of cause

  • This is so awesum XD thanks heaps for creating this!

  • I wouldn't mind having a go too but yeah I only have a keyboard and mouse hooked up to my machine :s

  • I would love to put together a game that's based on some of those crazy Anime shows out there. They have really great ideas and structures that fun games could be built upon too!

  • I agree the game concept definitely could be achieve in Construct 2 though if gameplay were to be extended to multi-player it would be a little harder to create without a lot of extra work and know-how.

  • There is a sound package being developed on Kickstarter called Adaptive Music. It's only just popped up today and has a pretty ambitious goal of letting the user grab blocks of sound and set them to play in such a way that the music seamlessly flows from 1 style to another whilst keeping a general melodic theme.

    Check out the link below to support the projects' development or just have a bit of a lookie-loo :

    https://www.kickstarter.com/projects/76415233/adaptive-music

    The pledge levels are rather low considering the potential rewards once the campaign gets fully funded ^ ^

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Jax

Member since 6 Dec, 2012

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