[quote:1pl8saz9]I love reading and understanding the "why" behind the "how".
^ This is me totally. I can't function without the why part. Its how I learn/understand.
I'd say that not completing a game is usually because people get too ambitious, myself included.
[quote:1pl8saz9]I think most people are not able or do not realize what it takes to design multiplayer integration, and get discouraged when all the information is presented.
^I really don't want to fall in to that category. I play very few single-player games, and I hope to create multiplayer games as they have more replayability IMO.
I have been trying to accomplish a specific task in a project I am working on and maybe if you could take a look at what I've been struggling with you could get me through whatever it is I am not understanding. I need a 'eureka' moment and i think if you were to help me work through solving it (its pretty basic) I'd be able to soldier on. Essentially, I am trying to do a multiplayer version of block grid movement rather than 8-direction which I've been able to make work, but I'm definitely missing something which is apparent in previewing host vs client. I'd be happy to send a .capx in the near future if you are willing to take a look. People like yourself are part of what makes construct such a powerful tool because it has such a committed community behind it and I can not thank you enough for your time.
Edit: Also if you have any links you can share with me, I will investigate them thoroughly.