Zoussu's Recent Forum Activity

  • Can anyone provide more documentation for this plug-in? Its very time consuming trying to work out what does what. Using chrome console is helping somewhat but it would be nice to have a starting point.

  • Brilliant! This will implement just fine. THANK YOU SO MUCH. Let me buy you a beer?

  • I've created a monster with these parameters and I'm looking for an elegant solution that doesn't compromise. There are 4 players, the order of their actions is determined by their scores. If two or more players have the same score, who gets precedence is picked at random. It seems if I created "scenarios" for each possible score arrangement, I'd have 4! = 24 possible not including scenarios where players' scores are the same. I need to determine the order of all 4 players, not just who goes first. Any input would be appreciated.

  • I just wanted to chime in and request that anyone who has a good grasp on the multiplayer plug-in or using photon by all means feel free to write some tutorials or link me to some information... I'm not looking for someone to give me all the answers, but to show me the way so I can learn.

  • [quote:1pl8saz9]I love reading and understanding the "why" behind the "how".

    ^ This is me totally. I can't function without the why part. Its how I learn/understand.

    I'd say that not completing a game is usually because people get too ambitious, myself included.

    [quote:1pl8saz9]I think most people are not able or do not realize what it takes to design multiplayer integration, and get discouraged when all the information is presented.

    ^I really don't want to fall in to that category. I play very few single-player games, and I hope to create multiplayer games as they have more replayability IMO.

    I have been trying to accomplish a specific task in a project I am working on and maybe if you could take a look at what I've been struggling with you could get me through whatever it is I am not understanding. I need a 'eureka' moment and i think if you were to help me work through solving it (its pretty basic) I'd be able to soldier on. Essentially, I am trying to do a multiplayer version of block grid movement rather than 8-direction which I've been able to make work, but I'm definitely missing something which is apparent in previewing host vs client. I'd be happy to send a .capx in the near future if you are willing to take a look. People like yourself are part of what makes construct such a powerful tool because it has such a committed community behind it and I can not thank you enough for your time.

    Edit: Also if you have any links you can share with me, I will investigate them thoroughly.

  • Sure, I admit I am not completely understanding the multiplayer plug-in past a conceptual stand-point. I have had no problems implementing whatever game elements with c2 outside of the multiplayer plug-in. I've gone through the tutorials several times including creating the tutorial examples from scratch following the tutorial to make sure I understand each and every event and the reason behind them but beyond those tutorials, I can't seem to find any useful resources or variety of examples worthy of elaborating on implementation. I'm curious to know how many c2 users use multiplayer. It seems like its rarely discussed in forums and not many .capx examples can be found where-as most everything else you could imagine, has some iteration of an example or even the basic logic required to execute it... I guess I should say I'm requesting more information because I can't seem to fully make use of the plug-in without more insight. If anyone is willing to elaborate more on the plug-in, or has links to anything multi-player related that I may have missed, please chime in.

    Also: oosyrag, thanks for your reply!

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  • Maybe I'm wrong here but I have always felt there has been a social element to gaming that makes a more fulfilling experience. What (if any) plans are in store for multiplayer improvement? Personally, I've had trouble understanding the C2 multiplayer documentation and tutorials as they only applied to one specific type of game and movement mechanics leaving me with many questions and confusion about implementing multiplayer elements into my own creative endeavors. Now that the beta is out, is there anything you can tell us about the future of multiplayer in C3?

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Zoussu

Member since 23 Jan, 2017

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