Ashley
The reason not a lot people are using it is because it's not mature enough.
On top of that, we're still lacking the possibility to run a true dedicated host unless with extremly ugly workarounds which should not even be mentioned.
The majority of successful games, especially in the long run ARE multiplayer games.
Each time someone's asking for multiplayer improvements you're immediately shutting the feedbach, suggestion, requests down.
Please finally consider the fact that multiplayer is a must have for every game creator.
I understand that you can see the activity of people connecting to your signaling server and it might not be too much.
But i'm 100% sure that a lot more people would give it a try if it's actualy being improved and actualy pushed somehow by scirra.
You've released multiplayer, wrote 1~2 guides and then didn't even bother to touch it ever again. It was never properly advertised either.
So what do you expect?
I'm still working on multiplayer games only using construct (i'm hosting my own signaling server)
But the fact that you don't give a **** about your hard worked feature is actually holding me back to develope any much further since i'm fearing that i will never make it using construct. I'm sorry but that's really the truth and i'm kinda sick and tired reading your let-down posts on every multiplayer topic.
Please officialy admit that you drop multiplayer feature for good so i can move along.
There's a reason why this topic comes up over and over and over again.
Please...
The other major issue is that solids can only be set globally rather than -per object.
Has this finally been adressed for C3 ?
That's absoluetly not working for multiplayer game scenarios.
But i guess you also didn't care about that since it's "only" multiplayer related.
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