Hayo's Recent Forum Activity

  • Having the same problem. Does not occur on my old Windows 10 machine, only under Windows 11.

  • Got it working, thanks! I had to use to file chooser to load it and the AJAX object to get the string.

  • Thanks! When the file is loaded, how do I access the JSON string within to load the state?

  • Hello folks,

    I know this should be possible and relatively easy, but I can't wrap my old brain around this and have not been able to find a complete answer here.

    For a webbased educational app I am developing I am looking for a way to save the state to an external file (probably JSON) and load it later. This could be on a different system at a school so it has to be an external file, not local storage.

    So far I think I managed to save the state to a JSON file (saving the game, on save complete invoke download of the string SaveStateJSON). But I can't work out how to load the state from this file again. I know there is a "load game from JSON" action, but I don't know how to get it to read the external file.

    Any help would be much appreciated!

  • Very nifty, thanks!

  • That looks great! How did you make the players appear as proper sprites? I can do it in first person view but not with different camera views.

  • After some more messing around with different versions of blender and exporters I managed to import the .obj in blender and export it as an .obj from there, it works now, thanks!

  • Tried that, but Blender doesn't even want to seem to open them. I import the .obj file but nothing happens

  • That's a fun game! Thanks for suggesting Asset Forge, I purchased it right away and made some quick models with it. However Q3D seems to have the same problems with the .obj models as it did with the ones I made in Blender. It gives a javascript error at the start and only shows the bounding box, not the model itself. Is there any way to work around this?

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  • I suddenly remembered my Klik&Play days and hacked a car movement into doing what I want

  • Ok next question: the awesome example provided by mekonbekon is bound to the layout, so it does not move outside of the playfield. What is the best way to make the player behave the same way when colliding with solid obstacles so I can't move through walls?

  • I worked with Q3D for about six months and released a game with it. There are a couple of gotchas when working with Blender to import models:

    1. Make sure you are using the three.js R71 exporter. Later versions of three.js made some breaking changes.

    2. Make sure you are calling at least one of your diffuse map textures "DiffuseMap" in the animation editor in Construct 2.

    Also, in case you haven't already, read all the way through the excellent Q3D manual: https://www.dropbox.com/s/vpn0mbh4m7lo9zj/Q3D%20Users%20Manual%20V2-4_2.docx?dl=0

    I will be here off an on, as I am currently working with Unity on a bigger project. I still love working with Construct and Q3D, so I will try to check here periodically if you have questions.

    PS - fuego96 is a genius. Be sure to bug him too.

    PPS - QuaziGNRLnose is also a genius.

    cjbruce

    Sorry for the very late reply, was caught up in the beginning of the new school year. Thanks for the help! Can I play your game somewhere?

    I messed around with Q3D some more and settled with just cubes and sprites. On one hand because I am no good with making good low-poly models, on the other hand because this will have to run on cheap-ish student tablets.

    Here is what I have so far:

    http://barbaareducatie.nl/barbarium

    Some notes:

    • only the first room (first to the left) has content right now
    • it is in Dutch
    • the screens (which will have video and audio) don't work yet
    • you can walk through walls because I can't really code
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Hayo

Member since 1 Dec, 2012

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