sean080's Recent Forum Activity

  • I am trying to make the same enemy type behave differently from one another and shoot at different times.

    Right now I have an event for the enemy to shoot every random(x) seconds but they all shoot at the exact same time which is not ideal.

    I tried having the system pick a random instance but this just results in them taking turns shooting which is also not ideal. Any ideas are appreciated.

  • Got it, thanks!

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  • dop2000: Brilliant, thanks. Works perfect.

    MPPlant: I would like to learn your method as well.

    I got the 'every tick' part set but I'm stuck on the next step. Which action would I pick to set up the 'if dist...' ?

  • I've been trying to get this effect to work but am not having much success.

    Imagine one object moving through a crowd of other objects. As the object moves through the crowd the other objects smoothly get pushed back a certain distance from the original object. Any ideas?

  • Perfect. Thanks!

  • This is probably something really simple but I'm trying to get an bullet type object to spawn with a set angle away from the player position.

    I tried (-player.x, -player.y) but that does not work...

    thanks!

  • gamecorpstudio and NECRONOMICRON

    thank you so much, these examples help A LOT. I should be able to fix my game with this new info.

  • It's top linear, no physics. I just need it to go a short distance, it works fine when dragging at a normal pace but if the player drags as fast as possible it often breaks the game. I'll try out your suggestions, is it right to assume this is done with Custom Movement?

  • Sorry if this is basic stuff, I'm not that great at Construct.

    How would one go about limiting how fast you can drag an object? As is the object being dragged will go as fast as you can go but what if you wanted it to drag slowly?

    I also want to limit to dragging to both vertical and horizontal. I see you can select either one or the other but what is an easy way to do both?

    thanks!

  • Hi all. What started as something to amuse myself and my co-workers at the time turned into a working game. Please give it a try, any comments and feedback are welcome.

    http://www.kongregate.com/games/hiroyuki080/concierge-hero

  • This is the first game I've ever fully completed with Construct 2, the only thing I might add is a BG music track. Unlockable characters, High Scores, and an ending screen. This is an admittedly odd combination of an arcade and typing game. Any feedback or crits are very welcome!

    https://googledrive.com/host/0B1Svpcr0B ... index.html

    [attachment=0:1uqfdn9x]conhero title1.jpg[/attachment:1uqfdn9x]

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sean080

Member since 1 Dec, 2012

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