facecrime
Thank you for playing and for the feedback.
Honestly I don't know what the background is supposed to be either. When I get around to making more art I'll be adding some real backgrounds to each room.
I agree the layout can get cluttered but I really like that "littered with corpses" feel. I'm planning to add some kind of filter to distinguish corpses from foes who are still a threat.
I plan to add at least three enemies that are much more challenging than the "grunts" currently in the demo - one is a scout (ninja) type that uses a "smoke bomb" (teleporter) when shot at and ends up behind the player and uses a sword to deal a lot of damage. Another is a droid enemy that has a lot of defense and uses explosives like the player can. The third will be an "elite" type. They are meant to be almost as dangerous to the player as the player is to them. They will be fast, armored, and have accuracy so good that the player cannot simply rely on sidestepping to avoid getting hit. I want the difficulty to ramp up to a point where the last few rooms will be controller throwing levels of tough. If anyone has any ideas for enemies I'd be interested to know and may even use it for the final game.