Gastrite's Recent Forum Activity

  • In most tutorials found here, talk about life and life to achieve maximum life bar. I thought there were of "pre-packaged" but I think it's better that way. Thank you! You took a big weight in the stomach and now I can not study with doubts.

    Thanks again.

  • Complete list of variables.

    I created a play without the use of variables. It 'nice but really boring. I would like to use the variables but I can not find a complete list of those adoperabili 2. Construct direct me know? The manual I have not found.

    Knowing the exact list I avoid posting too many questions here. It took me two weeks to find out that there is one special to make the life bar ...!

  • Actually I did "export project in Android" and he created a series of folders and a file index html readable with google chrome

  • I created an Android game and I want to copy it on my spartphone to see how it goes. Games created for my web domain I can test them on the local network but a game for Android I'm forced to save on most smartphones of different formats to see how it goes. How I can do?

  • Problem solved. I just create a specific layout and call it when needed. Sorry for the inconvenience, but making a game by yourself, as bad, it is a difficult job for a novice.

  • I have created a game for Android (my first game), and on the HUD, a button of "help" that brings up a screen with an explanation. I also made sure that a single "touch" on this screen, it becomes invisible and allows the player to continue.

    My problem is: when the player is "touch" on the help screen to make it disappear, if adjacent to where to touch with your finger, below the screen, there is any key, this is accidentally pressed and the player , the output of the help screen, you see that button pressed accidentally.

    What can I do? I want that the user can read in peace the content of the help screen and can then make it disappear without accidentally interact with some aspect of the game itself.

    As always, I apologize for the bad grammar. I'm employing google translator.

  • Thank you very much. Your explanations have been very helpful to me. Thanks again and see you.

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  • I'm learning to use Construct 2 full version.

    When I want to create a game with more maps (or more levels of the game) I just build a layout with many layers, some visible at the time of starting the game and other invisible until certain situations do not occur. Now ... I find the ability to create multiple layouts, and I wonder what is this! If the layout is where "run" the game, why create multiple layouts? What it does do that? What is the use?

    Look, courteous response.

    (And sorry for mistranslations am working GOOGLE Translator.

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Gastrite

Member since 30 Nov, 2012

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