GameThirsty's Recent Forum Activity

  • Ugh... I had the solution to my zooming problem, I got it to where I could press a textbox and zoom wouldn't affect my app.

    I forgot to save my .capx ....

    Anyone else have a solution?

  • bump, still cant figure it out :(

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  • Hello everyone,

    Im using CocoonJS as my export, but when I try to use File Reader plugin to allow the user to load an image from their mobile device, it does not work in CocoonJS. Is there a way I can allow a user to load an image from their phone storage to a sprite inside my app?

    It seems like File Reader plugin is not supported.

    Thank you

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Closest I got is changing the layout scale, but it doesn't really work

  • Hello

    Is there a way to stop the zoom when you press a textbox on a web app in mobile devices? When the software keyboard pops up to be more specific.

    Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I guess the amount of friends over 3,000 isn't an oddity, I see people with Facebook friends over 3,000 hahaha

  • Looks like if you have more then 3000 friends you have no life, and you'd have to create a separate account. :p

  • I fixed it, setting animation to stop.

    However, this method does not put into account of how many friends a user will have in my app. That is a dynamic variable right? I wont know how many frames to create, example would be, if a user has 200 friends, and I only created 100 frames, it would break the system we have here.

    Edit: Unless I limit how many friends a user can have. But I wouldn't prefer that

  • I have this and it shows different images, but they all change to the same image. I have highlighted my change in red. I have set the frames too

  • The problem with that is, the array changes dynamically. I am basically making a friends list inside Construct 2. So lets say I have 100 friends on my list, which is stored in a database, and I only created 50 frames in Avatar, then it would break that system.

    AvatarName and Avatar are dynamic.

  • The problem with that though, is what if I have 100 Avatar images? It would be a pain to manually create 100 animations

  • So I will have to create a different instance of Avatar for each loop run?

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GameThirsty

Member since 29 Nov, 2012

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