AsinineGames's Recent Forum Activity

  • I think in this case I'm just approaching it wrong actually, I should speed up the objects not the whole game. But still curious if there is a way to exclude audio.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes

  • Currently I have a variable gameSpeed that increments, and I set time scale to gameSpeed. How would I get that to not apply to the music? Or am I approaching this wrong?

  • Not quite, it's been a long day

  • I'm sure this is a simple fix, but I'm having a hell of a time figuring out how to exclude music from the speeding up/slowing down of timescale. I tried Set Object Time Scale but audio does not appear in there. Any suggestions?

  • I know it is frustrating, I have spent a lot of time angry at cocoonjs over the last year. I don't think a "working capx" will help you, it sounds like the issue is somewhere else.

    Some things to check based on my own experiences and stupid mistakes:

    Did you export as cocoonjs?

    Did you upload the zip file to a host and type the path correctly? Including the .zip at the end?

    Are you using latest update of launcher?

    If you can, click the fps once it starts and see if there is an error.

    Try compiling your zip using the cloud compiler and see if you can run the game in xcode.

    You can now export as html5 and use cocoonjs as well, but the features from the cocoonjs plugin don't work:

    http://support.ludei.com/hc/en-us/artic ... CocoonJS-2

    Good luck!

  • You have to update the Bundle Identifier, Version, and Build. When you launch xcode proj, click on your app name under Targets (on left side of white area of window), then in General tab you can update that info. Bundle identifier should be com.companyname.gamename like you did when you set up in iTunes Connect. Make sure version matches what is in itunes connect as well.

  • Oh cool, I thought this thread was dead! No, we haven't met yet, I couldn't find many local people here. I am now based near Lowell and have a space we could meet at, but where would be a good area for you guys?

  • When deploying software to multiple platforms, there is no easy one button solution. Each platform you are targeting is going to require a few unique steps no matter what, like signing etc, once you do them a few times it becomes easy. A few mouse clicks and waiting a couple of minutes is not a big deal for me, I think there are more important areas for Scirra to focus on like multiplayer

  • Spec Ops!! Come to my game jam Matt, it should be at the end of March in Lowell, there is an audio prize

  • I am looking for someone to fix the car physics behavior. I need it to work with latest version of C2, with Cocoonjs and with minify script turned on. Currently it requires minify script to be turned off and is not working when tested with cocoonjs.

    I contacted the original developer but he never got back to me about it. Let me know what you will charge to update this, and we can also post the updated version on the forum for others to use when completed.

    Thanks!

  • We put together a quick Christmas themed game called Run Run Santa, now available on Google Play and Amazon App Store, iOS version will be available this week!

    <img src="http://www.asininegames.com/wordpress/wp-content/uploads/2013/12/imageSmall.png" border="0">

    You can check out the trailer here:

    http://youtu.be/Rf2NX8VF0Js

    Let me know what you think!

AsinineGames's avatar

AsinineGames

Member since 28 Nov, 2012

None one is following AsinineGames yet!

Connect with AsinineGames

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies