lwgames's Recent Forum Activity

  • I think i am about to drop Construct 2 for good. I made this little game these days, and it performs poorly, very very bad. On my desktop of course after i rewritten it 2 times, it works well on 60 frames, 3-5% CPU usage, and 7 mega vram usage.

    On the laptop the performance(2ghz dual core, 4gb ram, GE FORCE GT 415m - 1gb video) is horrid 20-30 frames based on browser. Chrome being the worse, which is strange. I tested with 155, 158, 162. Things are getting even worse.

    Now if any of the more advanced users, can take a look at the capx, and tell me what i am doing wrong, cause i dont get it, if i cant make a simple game work on the casual, portal gamers PCs, how the hell i am supposed to even dream about html 5 on phones ...

    The performance of this engine is horrible for regular PC/laptops. I looked at flash, a complex tower defense works flawlessly on my other 7 years old laptop(2 ghz single core, very bad ATI video card, 2gb ram, xp). Construct barely scores 10 fps there. At the same time i took a look at GMC html 5 examples, and they perform much, much better, almost perfectly.

    So now two things(3) are happening:

    1) I am not developing c2 games the "proper" way.

    2) The engine is horrible, even GMC is doing better on html 5 performance, by a lot.

    3) a little of both.

    Now, somebody please, prove me wrong, look at the capx, and explain to me, i am sure there is a big possibility that i am doing something wrong.

    livedemo: http://lw-games.com/stuff/f4 (press F for FPS, S sound off, M music off, P pause)

    Thanks

  • cute, i like it.

  • same here, ill downgrade to 154, i spend two day optimizing a sh*tty game on debug with 40 objects(5 present on screen at a time) and 30 events, just to notice that there is no point. I know the technology is new and hipsterish, i personally hate it, since it barely performs well, but i got used to the engine, its nice(ignoring the editor which is flawed, needs a lot of work, and some of the functions..). Flash is 100x faster, and you dont have to spend days on debug, to optimize, unless you screw big time.

    hopefully is just a temporary setback, but if it continues like this, ill drop it in heart bit, even if it means i will work more for my games, at least they will perform well.

  • Actually it works, strange i tried it 2 times, but i probably messed something in the process, i was wondering wth, it makes no sense:p

    I need some sleep:P

    Thanks

  • So you say?

    "http://mydomain.com/stuff/scores.php?name="&inputbox.text&"&score="&score

    that doesnt work.

  • Hi Guys,

    I ve been working on a custom highscore, but i encounter a strange problem when requesting with ajax.

    i have a global variable score in my project, and a inputbox to store the name so, that will be:

    AJAX Request:

    "http://mydomain.com/stuff/scores.php?name="&inputbox.text&"score="&score

    It doesn't worky and i have no idea why?

    If i use no variable, and put directly values, like this:

     "http://mydomain.com/stuff/scores.php?name=somename&score=777"

    It works.

    Any help would be appreciated. Thanks

  • i bought the game just to support you guys, the game is not bad, good production value, cute graphics, the gameplay its ok. I also said "yes" on steam:)

    Now sqiddster, you should be next, i think AirScape has a lot of potential:)

    Me? well maybe in 3-5 months i ll have something interesting to show:P

  • oh yeah i agree, its a pain without

  • Indeed, so far i used plugins for that.

  • nice! congrats!

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  • try something like:

    System every tick> hp image bar : set width to (player.health/10) * 120

    Play with the values after health to modify the width.

  • very nice art work mate, i guess your main inspiration is Limbo?:)

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lwgames

Member since 26 Nov, 2012

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